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12 changes: 9 additions & 3 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,13 +3,17 @@ Change Log

All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/).

## [1.3.0] - 2022-10-03
- Changed: Updated organization name to comply with [Unity Package Guidelines](https://unity.com/legal/terms-of-service/software/package-guidelines).
- Fixed: Updated assembly definition and namespaces names to reflect the organization name changes.

## [1.2.0] - 2022-09-13
- Changed: Moved repository to My Unity Tools organization
- Changed: Updated package name and author

## [1.1.0] - 2022-07-06
- Changed: Updated package name to `My Unity Tools - Extensions`.
- Changed: Updated asmdef files to add the `Extensions` namespace: `MyUnityTools` -> `MyUnityTools.Extensions`.
- Changed: Updated asmdef files to add the `Extensions` namespace: `mygamedevtools` -> `mygamedevtools.Extensions`.
- Added: `ScriptingDefineSymbolsHelper` to help managing scripting define symbols.

## [1.0.0] - 2022-02-22
Expand All @@ -19,5 +23,7 @@ All notable changes to this project will be documented in this file. This projec
- Added: `DebugExtensions` to help debugging arrays and collections.
- Added: `GameObjectExtensions` to help with common `GameObject` operations.

[1.1.0]: https://github.com/joaoborks/myunitytools-extensions/compare/1.0.0...1.1.0
[1.0.0]: https://github.com/joaoborks/myunitytools-extensions/compare/593b818...1.0.0
[1.3.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.2.0...1.3.0
[1.2.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.1.0...1.2.0
[1.1.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.0.0...1.1.0
[1.0.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/593b818...1.0.0
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@@ -1,5 +1,5 @@
{
"name": "MyUnityTools.Extensions.Editor",
"name": "MyGameDevTools.Extensions.Editor",
"rootNamespace": "",
"references": [
"GUID:86cc26284feb78849ab751e241df0117"
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2 changes: 1 addition & 1 deletion Editor/PropertyDrawers/LabeledArrayDrawer.cs
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Expand Up @@ -9,7 +9,7 @@
using UnityEditor;
using System.Linq;

namespace MyUnityTools.Attributes
namespace MyGameDevTools.Attributes
{
[CustomPropertyDrawer(typeof(LabeledArrayAttribute))]
public class LabeledArrayDrawer : PropertyDrawer
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2 changes: 1 addition & 1 deletion Editor/PropertyDrawers/ReadOnlyDrawer.cs
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Expand Up @@ -8,7 +8,7 @@
using UnityEditor;
using UnityEngine;

namespace MyUnityTools.Attributes
namespace MyGameDevTools.Attributes
{
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
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2 changes: 1 addition & 1 deletion Editor/PropertyDrawers/SceneFieldDrawer.cs
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Expand Up @@ -9,7 +9,7 @@
using UnityEngine;
using UnityEngine.SceneManagement;

namespace MyUnityTools.Attributes
namespace MyGameDevTools.Attributes
{
[CustomPropertyDrawer(typeof(SceneFieldAttribute))]
public class SceneFieldDrawer : PropertyDrawer
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2 changes: 1 addition & 1 deletion Editor/Tools/GroupGameObjects.cs
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Expand Up @@ -7,7 +7,7 @@
using UnityEditor;
using UnityEngine;

namespace MyUnityTools.Extensions
namespace MyGameDevTools.Extensions
{
public class GroupGameObjects
{
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2 changes: 1 addition & 1 deletion Editor/Tools/ScriptingDefineSymbolsHelper.cs
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Expand Up @@ -3,7 +3,7 @@
using UnityEditor;
using UnityEditor.Build;

namespace MyUnityTools.Extensions
namespace MyGameDevTools.Extensions
{
public static class ScriptingDefineSymbolsHelper
{
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14 changes: 7 additions & 7 deletions README.md
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@@ -1,6 +1,6 @@
![License](https://img.shields.io/github/license/myunitytools/extensions)
![Release](https://img.shields.io/github/v/release/myunitytools/extensions?sort=semver)
![Last Commit](https://img.shields.io/github/last-commit/myunitytools/extensions)
![License](https://img.shields.io/github/license/mygamedevtools/extensions)
![Release](https://img.shields.io/github/v/release/mygamedevtools/extensions?sort=semver)
![Last Commit](https://img.shields.io/github/last-commit/mygamedevtools/extensions)

Extensions
===
Expand All @@ -12,15 +12,15 @@ Installation

#### - For 2019.1+: [Installing from a git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html) _(requires [Git](https://git-scm.com/) installed and added to the PATH)_
You can open the Package Manager and then click on the `+` button on the top left corner.
From there select `Add package from git URL...`, type `https://github.com/myunitytools/extensions.git` and click `Add`.
From there select `Add package from git URL...`, type `https://github.com/mygamedevtools/extensions.git` and click `Add`.
The package will be imported by the Package Manager.

#### - Other Package Manager supported versions: Add manually to manifest
You should add this to your `manifest.json` under the `Packages` folder on the root of your Unity Project:
```
{
"dependencies": {
"com.myunitytools.extensios": "https://github.com/myunitytools/extensions.git"
"com.mygamedevtools.extensios": "https://github.com/mygamedevtools/extensions.git"
}
}
```
Expand Down Expand Up @@ -89,7 +89,7 @@ Simply press <kbd>Ctrl</kbd> + <kbd>G</kbd> to group the selected game objects.
You can use the `ScriptingDefineSymbolsHelper` to easily add or remove scripting define symbols to your project. For example:

```csharp
using MyUnityTools.Extensions;
using MyGameDevTools.Extensions;
using UnityEditor;

public static class CheatsEnabler
Expand Down Expand Up @@ -216,4 +216,4 @@ public class MyClass : MonoBehaviour

---

Don't hesitate to create [issues](https://github.com/myunitytools/extensions/issues) for suggestions and bugs. Have fun!
Don't hesitate to create [issues](https://github.com/mygamedevtools/extensions/issues) for suggestions and bugs. Have fun!
2 changes: 1 addition & 1 deletion Runtime/Attributes/LabeledArrayAttribute.cs
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Expand Up @@ -8,7 +8,7 @@
using UnityEngine;
using System;

namespace MyUnityTools.Attributes
namespace MyGameDevTools.Attributes
{
[AttributeUsage(AttributeTargets.Field, Inherited = true)]
public sealed class LabeledArrayAttribute : PropertyAttribute
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2 changes: 1 addition & 1 deletion Runtime/Attributes/ReadOnlyAttribute.cs
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Expand Up @@ -8,7 +8,7 @@
using UnityEngine;
using System;

namespace MyUnityTools.Attributes
namespace MyGameDevTools.Attributes
{
[AttributeUsage(AttributeTargets.Field, Inherited = true)]
public sealed class ReadOnlyAttribute : PropertyAttribute { }
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2 changes: 1 addition & 1 deletion Runtime/Attributes/SceneFieldAttribute.cs
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Expand Up @@ -7,7 +7,7 @@
using System;
using UnityEngine;

namespace MyUnityTools.Attributes
namespace MyGameDevTools.Attributes
{
[AttributeUsage(AttributeTargets.Field, Inherited = true)]
public sealed class SceneFieldAttribute : PropertyAttribute { }
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2 changes: 1 addition & 1 deletion Runtime/Extensions/DebugExtensions.cs
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Expand Up @@ -9,7 +9,7 @@
using System.Text;
using System.Linq;

namespace MyUnityTools.Extensions
namespace MyGameDevTools.Extensions
{
public static class DebugExtensions
{
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2 changes: 1 addition & 1 deletion Runtime/Extensions/GameObjectExtensions.cs
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Expand Up @@ -7,7 +7,7 @@
using System.Collections;
using UnityEngine;

namespace MyUnityTools.Extensions
namespace MyGameDevTools.Extensions
{
public static class GameObjectExtensions
{
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@@ -1,5 +1,5 @@
{
"name": "MyUnityTools.Extensions",
"name": "MyGameDevTools.Extensions",
"rootNamespace": "",
"references": [],
"includePlatforms": [],
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8 changes: 4 additions & 4 deletions package.json
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@@ -1,14 +1,14 @@
{
"name": "com.myunitytools.extensions",
"version": "1.2.0",
"name": "com.mygamedevtools.extensions",
"version": "1.3.0",
"displayName": "Extensions",
"description": "A personal collection of Unity Engine tools, extensions and helpers.",
"unity": "2019.4",
"keywords": [],
"author": {
"name": "My Unity Tools",
"name": "My GameDev Tools",
"email": "joao.borks@gmail.com.br",
"url": "https://github.com/myunitytools"
"url": "https://github.com/mygamedevtools"
},
"hideInEditor": false,
"dependencies": {
Expand Down