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SkyNET SDL 1.4.0
Fixes from GitHub issues, a check for unknown game data, and a HUD size for phone viewers. Thanks to everyone who reported them.
Fixed issues
- #18, #23 The laser rifle's scope now shows where the crosshair aims, and the night sky no longer shows the monitor's own art through it.
- #21 Items placed on roofs, ruins, beams and conveyors stay up there instead of dropping to the ground (Future Shock and SkyNET). Maps rebake once on their first load.
- #22 Future Shock plays a pain grunt on every hit. Its data has only one of the four grunts; like the DOS game, the port now takes the others from SkyNET's data. The red hit flash is still missing, in both games.
- #23 Future Shock's intro and ending movies play their sound. The DOS game plays them with sound effects at set frames, and the port now does the same.
- #23 Flying mines stay under ceilings and fly straight at you instead of circling.
- #17 Muzzle flashes and explosions cast shadows outdoors at SHADOWS High. Indoors needs an engine change, coming later.
Changes
- Unknown game data (#20): at start the game checks its data archives and warns when they come from a release it doesn't know. You can continue, ignore it for that data, or quit. The log (
logs/skynet.log) lists each file's size and hash: send it to us and we'll add your release. The check runs once, and again only when a file changes. - 3D VIEW > HUD SIZE: sets how much of a phone viewer's eye the HUD and menus take (60% by default), so they stay inside the lens.
- Android 16: Back no longer closes the game.
Downloads
| File | What it is |
|---|---|
skynet-sdl-1.4.0-win-x64.zip |
Windows x64: skynet-sdl.exe (game) and SkyNetEdit.exe (editor). Unzip anywhere, or into the SkyNET folder, then run skynet-sdl.exe --data <the game's data folder>. |
skynet-sdl-1.4.0-linux-x64.tar.gz |
Linux x64 (glibc 2.35+, a Vulkan driver): ./skynet-sdl --data <the game's data folder>; the editor is ./SkyNetEdit. |
skynet-sdl-1.4.0-osx-arm64.tar.gz / -osx-x64.tar.gz |
macOS on Apple Silicon / Intel (Metal). The binaries are not signed: after unpacking run xattr -dr com.apple.quarantine skynet-sdl-1.4.0-osx-* once. |
SkyNET-1.4.0.apk |
Android (arm64, Vulkan). Installs over 1.3.0; your folder, settings and saves stay. |
The optional HD mod skynet-hd.zip is unchanged: download it from the 1.2.1 release.
The Linux and macOS archives are added by the build a few minutes after the release.