A Free Pascal port of fallout1-ce by alexbatalov, which is a fully working re-implementation of Fallout 1 using SDL2.
This project is a line-by-line translation of the C++ source code into Object Pascal, targeting Free Pascal Compiler (FPC). It produces a native Linux binary with no C/C++ dependencies beyond SDL2.
- Free Pascal Compiler 3.2.0 or later
- SDL2 development libraries (
libsdl2-devon Debian/Ubuntu) - A legal copy of Fallout 1 game data (from GOG or Steam)
sudo apt install fpc libsdl2-dev# Release build (optimized)
make
# Full release rebuild
make rebuild
# Debug build (range checks + line info for tracebacks)
make debug
# Full debug rebuild
make debug-rebuildThe compiled binary is placed in bin/ (intermediate build artifacts go to lib/).
Copy the compiled binary (bin/fallout_ce) into a folder containing the Fallout 1 game data files:
your-game-folder/
├── fallout_ce # compiled binary
├── fallout.cfg
├── MASTER.DAT
├── CRITTER.DAT
└── DATA/
└── ...
The game data files can be found in your GOG or Steam installation of Fallout 1.
# Build and run (game data must be in bin/)
make run
# Build debug and run
make run-debugOr run the binary directly from the folder containing the game data:
cd your-game-folder
./fallout_ceThis is a work in progress. What works so far:
- Intro cinematics (Interplay logo, nuclear explosion, etc.)
- Main menu (New Game, Load Game, Options, Credits, Exit)
- Starting a new game and entering the first level (Vault 13)
- Walking around the first level
Everything beyond this is not yet functional. Contributions and testing are welcome.
Track the number of remaining C external stubs:
make countNicolas DEOUX
This project is licensed under the Sustainable Use License.