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0.15.0-preview
Pre-release
Pre-release
[0.15.0-preview] - 2026-06-25
Added
- feat: allow configuring stencil operations for 3D as 2D shader (#835)
Changed
- sample: change and rebake the lighting for the NormalMap scene (BiRP) (#851)
- sample: remove unused ShaderBall textures (#842)
- sample: move DefaultReflection asset to its correct scene (HDRP) (#849)
- sample: disable compression for callibration textures in BiRP (#844)
- sample: disable compression for textures in BiRP NormalMap scene (#846)
Fixed
- fix: use _CLUSTER_LIGHT_LOOP keyword for Unity 6.3+ (#853)
- fix: shader compilation error on Unity 6.5+ due to missing IsSurfaceTypeTransparent() (#848)
- fix: warnings on the 3D as 2D shader (#841)
- fix: use System.Enum APIs in ToonEnumUtility to ensure ordering (#836)
- fix: handle the different signature of EncodeMeshRenderingLayer for Unity 6.3+ (#821)
- sample: fix missing components in the BiRP Camera prefab (Shaderball) (#843)