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Releases · needle-mirror/com.unity.toonshader
0.16.1-preview
[0.16.1-preview] - 2026-10-31
Fixed
- internal: CI
[0.16.0-preview] - 2026-10-30
Added
- feat: support the URP Deferred renderer (#886)
- feat: experimental support for Surface Cache Global Illumination in URP (#889)
- feat: add a URP Meta pass for lightmap baking and Surface GI (#888)
- feat: add _SystemShadowsToLightColor property to dim the main light using shadows (#892)
- doc: System Shadows To Light Color parameter (URP only) (#893)
Changed
- sample: update URP materials (#895)
- sample: auto-upgrade meta files (#878)
- doc: normalize heading levels in Shading Step and Feather page (#896)
Fixed
- fix: compile error in Unity 6.7 (#880)
0.15.1-preview
[0.15.1-preview] - 2026-08-25
Fixed
- fix: use FoveatedRenderingKeywords.hlsl instead of manual foveated rendering pragmas (#868)
- fix: saturate alpha regardless of HDR (#869)
0.15.0-preview
[0.15.0-preview] - 2026-06-25
Added
- feat: allow configuring stencil operations for 3D as 2D shader (#835)
Changed
- sample: change and rebake the lighting for the NormalMap scene (BiRP) (#851)
- sample: remove unused ShaderBall textures (#842)
- sample: move DefaultReflection asset to its correct scene (HDRP) (#849)
- sample: disable compression for callibration textures in BiRP (#844)
- sample: disable compression for textures in BiRP NormalMap scene (#846)
Fixed
- fix: use _CLUSTER_LIGHT_LOOP keyword for Unity 6.3+ (#853)
- fix: shader compilation error on Unity 6.5+ due to missing IsSurfaceTypeTransparent() (#848)
- fix: warnings on the 3D as 2D shader (#841)
- fix: use System.Enum APIs in ToonEnumUtility to ensure ordering (#836)
- fix: handle the different signature of EncodeMeshRenderingLayer for Unity 6.3+ (#821)
- sample: fix missing components in the BiRP Camera prefab (Shaderball) (#843)
0.14.1-preview
[0.14.1-preview] - 2026-04-27
Fixed
- fix: URP rendering layer writes (#803)
- fix: guard against including URP/LitInput.hlsl (#801)
- fix: warnings by removing redundant shader pragmas and using newer Unity C# APIs. (#800)
- sample: fix compile errors in Unity 6.6 (#799)
0.14.0-preview
[0.14.0-preview] - 2026-04-17
Added
- feat: support shadows for additional lights
- doc: troubleshooting on shadow acne
Changed
- change: the default color of 1st/2nd shading to gray/black
- sample: add additional lights in KageBall scene
- opt: remove unnecessary max() op when tweaking system shadow
- opt: remove custom main light determination logic in URP
Fixed
- fix: blend output color with fog in URP when applicable
- fix: avoid modifying shader properties inside the SGMap Toon shader in HDRP
- fix: ToonShader.EditorTests assembly name typo
- fix: assign correct Toon shaders after converting via Unity Toon Shader Converter
- fix: warnings in ToonURP_3Das2D.shader
- fix: invalid UXML attribute values in Converter
0.13.4-preview
[0.13.4-preview] - 2026-02-18
Changed
- deps: update dependency to com.unity.render-pipelines.core@17.0.3
[0.13.3-preview] - 2026-02-18
Changed
- deps: update dependency to com.unity.render-pipelines.core@17.0.4
[0.13.2-preview] - 2026-02-17
Changed
- docs: clarify 2D support via "3D as 2D" in URP (Unity 6.3)
- sample: rename tessellation scene to UnityChan_CelLook_Tess
- sample: remove fog in UnityChan_CelLook
- sample: remove fog volume from UnityChan_CelLook_Tess scene
- sample: remove fog in UnityChan scene
Fixed
- fix: missing shadows when using screen space shadows
- fix: unused variable warning in UTS3GUI
- fix: support Decals feature back in URP
- fix: use baseColor for doing trilinear shading in ShadingGradeMap URP
- fix: "GameObjectExtension.AddHDLight" warning in HDRP projects
- opt: reduce texture sampling when there are multiple lights on URP
- opt: reduce duplicate albedo calculations in URP
- opt: reduce duplicate texture sampling and light calculation in ShadingGradeMap URP shader
- opt: eliminate redundant calculation of highlight albedo in URP shaders
- sample: remove unused textures
- sample: fix lighting setting object names in URP samples
- sample: fix missing scripts in scenes and prefabs
- sample: link the correct volume profile in PointLightTest scene (HDRP)
- sample: remove unused "SceneLights Hi-Cut_Filter Test" resources for HDRP
- sample: remove "missing" UTSGraphicsTestSettings component in all sample scenes
- sample: remove unused PP Volume Profile in UnityChan_Emissive folder (HDRP)
- sample: fix the face lighting in the MirrorTest scene of the HDRP sample
0.13.1-preview
[0.13.1-preview] - 2025-12-22
- fix: shader compile error when screen space shadow is enabled in URP
- fix: check property existence before when converting materials
0.13.0-preview
[0.13.0-preview] - 2025-12-04
Added
- feat: add Toon 3D as 2D shader
- feat: assign material props when switching a material to Toon3Das2D
- license: add explicit reference to the Unity-chan license
- doc: add rendering paths section in the feature model doc
Changed
- package: raise minimum Unity version requirement to 6.0
- deps: use com.unity.film-internal-utilities@0.20.0-preview
- sample: replace Unity-chan assets package-wide
- sample: mention Unity-chan license inside sample description
- sample: rename "Sample" scene to KageBall
- sample: move UVCheckGrid texture into the common folder
- sample: rename ToonShader scenes to UnityChan
- sample: rename sample description and displayName strings
- sample: update Built-in RP / URP / HDRP scenes
- sample: disable CameraController while running tests
- sample: reorganize floor materials grouping
- sample: stop auto-generating materials for the Unity-chan model
- doc: clean up Getting Started guide
- doc: clean up Highlight documentation
- doc: clean up Outline documentation
- doc: clean up AngelRing documentation
- doc: clean up Matcap documentation
- doc: tidy the Samples documentation
- doc: clean up Feature Difference documentation
- doc: move MaterialConverter lower in the TOC
- doc: put Render Pipeline Compatibility on the index page
- doc: use "With Additional Control Maps" term in Modes page
- doc: drop the word "Settings" from TOC entries
- doc: lower Outline doc heading levels
- doc: use emoji markers for feature availability
- doc: improve grammar and clarity
- doc: relocate HDRP box light entry under HDRP features
Fixed
- fix: share the same cbuffer for the Universal2D pass
- fix: workaround to prevent Built-in RP code from being executed in URP/HDRP
- fix: correct inspector documentation URLs
- fix: drop duplicate/unused Toon and Toon(Tessellation) shader properties
- fix: resolve deprecated UxmlFactory warnings
- fix: warnings - FindFirstObjectByType(), GetScriptingDefineSymbols(), SetScriptingDefineSymbols()
Removed
- sample: delete unused materials
- sample: remove unnecessary meta files
- sample: delete unused Unity-chan materials for URP
- doc: remove unused images
- doc: remove the “What’s New” documentation pages
- remove: strip all Raytraced Hard Shadow references
0.12.0-preview
[0.12.0-preview] - 2025-07-28
Added
- feat: make toon URP work show basic colors/texture and outline in 2D light environment
Changed
- doc: improve documentation accessibility
Fixed
- fix: errors when unlit mode is selected in the SceneView
- fix: undefined punctual shadow keywords for HDRP in Unity 6000.0 or later
- fix: dark areas instead of outlines in WebGL and OpenGL
0.11.1-preview
[0.11.1-preview] - 2025-06-12
Added
- sample: add metaverse materials and prefabs of Unity-chan in the HDRP sample
Fixed
- fix: calling InitializeBakedGIData() is necessary for Unity newer than 6000.0.12
- doc: fix incorrect table layout documentation in sections under Inspector Window Settings