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nxclone 0.3.0 preview — native controls and placement fixes
Pre-release
Pre-release
nxclone 0.3.0 preview
Regenerate a scene copy from your original avatar after installing this update.
Fixes
- Empty anchors use the avatar root with zero offset. Bone offsets follow the selected bone's frame.
- World drop holds position, rotation and scale while the owner moves; disabling it resumes following.
- Final clone extraction runs after VRCFury Armature Link and before parameter compression.
- Clone visibility and afterimages have separate controls and start hidden.
- Flat afterimages retain primary-body silhouette priority.
- Wear-off restores original renderers, masks and anchors without overwriting existing FX tracks. Direct switching between worn clones works.
- Contact-off restores ordinary anchor weights while preserving recording-owned weights.
- Record uses a durable synced take signal instead of immediately clearing a brief request.
New controls
- Whole-body freeze, grabbable posing, limb IK, and hand/foot contact attachment.
- Sampled body, hips and root-movement recording, replay and speed controls.
- Independent clone FX, expression/gesture snapshots, transition locks and gesture commands.
- Exclusive wear selector with original-body visibility and afterimage-mask transfer.
- Optional VRCFury budget deferral with a final upload gate; menus paginate and preserve existing controls.
Validation boundary
Linux Unity 2022.3.22f1 checks cover generated assets, native movement and recording, controller composition, and SDK preprocessing/compression. VRChat parameter-driver, layer-control and FinalIK behavior still needs an in-game check. Windows and live multi-user operation remain unverified. See the repository's feature coverage document for precise limits.
The package contains independent editor source and MIT-licensed VRLabs Contact Tracker assets. Purchased packages, vendor DLLs and avatar assets are excluded.