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nxclone 0.3.0 preview — native controls and placement fixes

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@nerdrx nerdrx released this 30 Sep 19:55

nxclone 0.3.0 preview

Regenerate a scene copy from your original avatar after installing this update.

Fixes

  • Empty anchors use the avatar root with zero offset. Bone offsets follow the selected bone's frame.
  • World drop holds position, rotation and scale while the owner moves; disabling it resumes following.
  • Final clone extraction runs after VRCFury Armature Link and before parameter compression.
  • Clone visibility and afterimages have separate controls and start hidden.
  • Flat afterimages retain primary-body silhouette priority.
  • Wear-off restores original renderers, masks and anchors without overwriting existing FX tracks. Direct switching between worn clones works.
  • Contact-off restores ordinary anchor weights while preserving recording-owned weights.
  • Record uses a durable synced take signal instead of immediately clearing a brief request.

New controls

  • Whole-body freeze, grabbable posing, limb IK, and hand/foot contact attachment.
  • Sampled body, hips and root-movement recording, replay and speed controls.
  • Independent clone FX, expression/gesture snapshots, transition locks and gesture commands.
  • Exclusive wear selector with original-body visibility and afterimage-mask transfer.
  • Optional VRCFury budget deferral with a final upload gate; menus paginate and preserve existing controls.

Validation boundary

Linux Unity 2022.3.22f1 checks cover generated assets, native movement and recording, controller composition, and SDK preprocessing/compression. VRChat parameter-driver, layer-control and FinalIK behavior still needs an in-game check. Windows and live multi-user operation remain unverified. See the repository's feature coverage document for precise limits.

The package contains independent editor source and MIT-licensed VRLabs Contact Tracker assets. Purchased packages, vendor DLLs and avatar assets are excluded.