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nxclone 0.3.1 preview

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@nerdrx nerdrx released this 30 Sep 21:05

nxclone 0.3.1 preview

  • Responsive Unity window: full labels at narrow widths and clear XYZ placement fields.
  • New clone slots default to 1 m forward and 180 degree yaw; existing saved layouts retain their settings.
  • Optional per-clone in-game XYZ placement dials, neutral at 0.5 with +/-2 m per axis. World drop retains its position while dials change; resume uses current settings.
  • Afterimages track the main avatar at zero offset, including render-rig ancestors, local translation and scale. Direct scale copying prevents feedback drift.
  • Shared or per-afterimage colours, independent flat silhouettes, explicit trail draw order, strict primary-body masking and near-camera fade.

Update through VPM, then regenerate from your original avatar. Existing uploaded avatars do not change automatically.

Linux native Unity constraint/control tests, integrated option/menu checks, narrow-window visual inspection and offscreen GPU rendering pass. Windows, live VRChat, multi-user contacts and full feature parity remain unverified. The supplied avatar's latest full callback rerun is blocked by a legacy VRCFury OriginalContactsHook exception in the disposable test fixture; current native rig checks and earlier preprocessing gates are separate evidence. See docs/PARITY.md for functional gaps and limits. No purchased assets or vendor DLLs are distributed.