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nxclone 0.3.2 preview

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@nerdrx nerdrx released this 30 Sep 21:34

nxclone 0.3.2 preview

Adds optional in-game pitch, yaw and roll dials per clone alongside existing position controls.

  • Enable In-game rotation dials before generating a scene copy.
  • Each axis adds -180 to +180 degrees around successive local axes; 0.5 preserves configured orientation.
  • Configured placement and position dials stay unchanged. Three carrier transforms keep rotation animation layers independent.
  • World drop holds current orientation while dials change; disabling drop resumes with current dial values.
  • Rotation costs 24 synced parameter bits per clone; position and rotation together cost 48.
  • Settings persist through presets, generated setup components and upload preprocessing.

Linux native Unity Play Mode checks pass for signed rotations, combined axes, rotated/custom anchors, retained yaw-180 setup, position coexistence and drop/resume. The integrated all-options check passes with two clones and 132 unique parameters. Existing purchased-package cleanup exceptions occur after test success markers. Windows and live VRChat remain unverified.

Update via VPM and regenerate from your original avatar. Full feature parity remains open; see docs/PARITY.md. No purchased assets or vendor DLLs are distributed.