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This seems to hold true for any 2019.4.5f1 bundle that I throw at it, the 2019.1.8f1 counterparts work fine.
Here's the Stacktrace:
System.OverflowException: Arithmetic operation resulted in an overflow.
at AssetsTools.NET.Type_0D.Read(Boolean hasTypeTree, AssetsFileReader reader, UInt32 version)
at AssetsTools.NET.TypeTree.Read(AssetsFileReader reader, UInt32 version)
at AssetsTools.NET.AssetsFile..ctor(AssetsFileReader reader)
at AssetsTools.NET.Extra.AssetsFileInstance..ctor(Stream stream, String filePath, String root)
at AssetsTools.NET.Extra.AssetsManager.LoadAssetsFile(Stream stream, String path, Boolean loadDeps, String root)
at AssetsView.Winforms.StartScreen.LoadBundleFile(String path)
at AssetsView.Winforms.StartScreen.addFileToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This happens both when opening the bundle using AssetsView and my own implementation (which calls the AssetsFileInstance constructor)
I tried loading the bundle using several applications
- UABE says they're not valid Assets files.
- AssetStudio doesn't load them at all, no warnings / errors
On the other hand
- uTinyRipper seems to unpack without trouble
- devXUnityUnpacker loads the bundles fine as well
I did see you mentioning reading the assets manually using the AssetsFileReader on the main ReadMe, could you elaborate on that?
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