Skip to content

How to deal with matcher restart/multiple matchers? #67

@SirLynix

Description

@SirLynix

Hi there,

I've been reading your netcode spec and I got some questions about the matchers: they're using a nonce (incremented for every token generated) and a private key (known by the game server).
As far as I know, a nonce and a key should be used together only once to prevent security breaches.

So what about matchers restart (after a system/application crash)? Is it a big deal its nonce restarts at 0 (which means it already have been used)? Should the key be regenerated?

How about multiple matchers (for load balancing/failover/etc)? Should each matcher gets its own private key? How does the game server should handle this?

Thank you

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions