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Hi there,
I've been reading your netcode spec and I got some questions about the matchers: they're using a nonce (incremented for every token generated) and a private key (known by the game server).
As far as I know, a nonce and a key should be used together only once to prevent security breaches.
So what about matchers restart (after a system/application crash)? Is it a big deal its nonce restarts at 0 (which means it already have been used)? Should the key be regenerated?
How about multiple matchers (for load balancing/failover/etc)? Should each matcher gets its own private key? How does the game server should handle this?
Thank you
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