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I'm officially taking steps to stop developing Lockstep Framework. Working on Lockstep Framework has been my amazing opportunity, pleasure, and learning experience. Unfortunately, life and laziness get in the way of investing as much time as I did in the past working on the project. College, career, and cybersecurity are my priorities now.
This month will be dedicated to refining the project and its current features by documenting, bug-fixing, and maintaining with the latest Unity versions. All large new features are cut (e.g. fog of war, vector-field pathfinding). After this month, the project will always be open source but I'm going to let go of the reins.
-- John
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