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Fix missing selection box texture
A trap from the InvasionDay namespace was added to the example project database I assume erroneously. This commit removes it.
Remove Trap from Example Database
Vector2d’s GetStateHash function should be overriding object GetHashCode. This change fixes the issue and all references to Vector2d’s GetStateHash.
Change Vector2d GetStateHash to GetHashCode
Conflicts: Core/Game/Agents/LSAgent.cs
There are no logical or execution changes to FixedMath in this change. This change adds documentation to Fixed math about it’s fixed point system, brings the formatting to a similar standard of the rest of the codebase, and adds Math/Tests/Editor/FixedMathTest.cs a unit test class that tests the majority of the features of FixedMath and can be run in Unity by browsing to window->EditorTestsRunner. The tests should automatically load and be able to be run in the project.
Minor comment changes to FixedMathTest file.
Conflicts: Core/Game/Abilities/ActiveAbility.cs Core/Game/Abilities/Essential/Move.cs Core/Game/Abilities/Essential/Scan.cs Core/Game/Abilities/Extra/SelectionRing/SelectionRing.cs Core/Game/Agents/AgentController.cs Core/Game/Agents/LSAgent.cs Core/Game/Agents/LSAnimatorBase.cs Core/Game/Managers/LockstepManager.cs Core/Game/Managers/Replay.cs Core/Game/Managers/ReplayManager.cs Core/Game/Projectiles/LSProjectile.cs Core/Simulation/Math/FixedMath.cs Core/Simulation/Math/Vector2d.cs Example/ExampleDatabase/Example_Database.asset Example/ExampleScene.unity
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