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@nibsbin nibsbin commented Aug 13, 2016

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nibsbin and others added 18 commits March 11, 2016 19:02
Fix missing selection box texture
A trap from the InvasionDay namespace was added to the example project
database I assume erroneously. This commit removes it.
Remove Trap from Example Database
Vector2d’s GetStateHash function should be overriding object
GetHashCode. This change fixes the issue and all references to
Vector2d’s GetStateHash.
Change Vector2d GetStateHash to GetHashCode
Conflicts:
	Core/Game/Agents/LSAgent.cs
There are no logical or execution changes to FixedMath in this change.
This change adds documentation to Fixed math about it’s fixed point
system, brings the formatting to a similar standard of the rest of the
codebase, and adds Math/Tests/Editor/FixedMathTest.cs a unit test class
that tests the majority of the features of FixedMath and can be run in
Unity by browsing to window->EditorTestsRunner. The tests should
automatically load and be able to be run in the project.
Minor comment changes to FixedMathTest file.
Conflicts:
	Core/Game/Abilities/ActiveAbility.cs
	Core/Game/Abilities/Essential/Move.cs
	Core/Game/Abilities/Essential/Scan.cs
	Core/Game/Abilities/Extra/SelectionRing/SelectionRing.cs
	Core/Game/Agents/AgentController.cs
	Core/Game/Agents/LSAgent.cs
	Core/Game/Agents/LSAnimatorBase.cs
	Core/Game/Managers/LockstepManager.cs
	Core/Game/Managers/Replay.cs
	Core/Game/Managers/ReplayManager.cs
	Core/Game/Projectiles/LSProjectile.cs
	Core/Simulation/Math/FixedMath.cs
	Core/Simulation/Math/Vector2d.cs
	Example/ExampleDatabase/Example_Database.asset
	Example/ExampleScene.unity
@nibsbin nibsbin merged commit 43ce21c into Develop Aug 13, 2016
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