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looking at the code the factory surface is set when it's first being created |
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Changing the planet on-place would involve
For this reason, such a feature is extremely difficult to implement and outside the scope of this project. Best I can do is check if the factory is the wrong planet and prevent placing it at all. |
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Picket up a Building on Nauvis that wasn't completely empty and placed it down on fulgora - i can't make any of the fulgora items in it now cause it thinks i'm still on nauvis:
also we need an option to pickup an empty building so that it becomes a new building (not packed) and it auto deconstructs all items inside into the inventory if there is enough space.
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