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Thank you so much for sharing the results @naxci1 , it's much appreciated. The model plays a big part but the integration code is also equally valuable in terms of user experience and performance/optimisation. Once it's out there, if there are things that flashVSR does better than SeedVR2, we can potentially look at an integration/combination of the two models where you could have the same upscaler UI and chose between the 2 models as needed. Food for thoughts / for later if it's valuable to the community. Thanks |
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What you do is fascinating, taking the time to see the differences. I am very grateful to you and also to Adrientoupet for the great work you are doing with all this. I am using it with a 4080 16GB and I am delighted with the results. |
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I've been trying to get it to work for two days. It's a very rudimentary application. Since it was written for the H100, running it on 16GB of VRAM was quite challenging. I finally got it working and ran some tests, which I'm sharing. It corrects close-up faces well, but it distorts distant faces significantly, and it also can't correct inanimate objects. I think it has something to do with model training. It says it runs at 17 fps on the H100, but it took a long time with Tiled VAE on my GPU. It's faster than SeedVR2, but I can say that. But SeedVR2 is definitely better quality-wise. You can see this for yourself by looking at the images.
On the left, FlashVSR+ is upscaled at 4x, and on the right, SeedVR2 is upscaled at 3x.
I couldn't make a full comparison because I couldn't upscale SeedVR2 by 4x, I could upscale the other one by 4x, SeedVR2 is upscale by 3x, which makes it look different, and I can say that FlashVSR+ upscale by 2x is really bad.
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