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3in1
3 Actions to choose from
- CI: release (Not using firebelley/godot-export)
Plain Godot export: Export actually end with segfault but after export, so binaries should work as expected
https://github.com/oSoWoSo/text-forge/actions/runs/20019495868 - CI: release (1 pass)
Using firebelley/godot-export: 1 pass ends with segfault, but binaries should work fine
https://github.com/oSoWoSo/text-forge/actions/runs/20019495857 - CI: release (2 passes)
Using firebelley/godot-export: 2 passes, 1st one ends with segfault, but second one pass (Just to be sure, that everything works)
https://github.com/oSoWoSo/text-forge/actions/runs/20019495881