Project: OBINexus Open Sense Framework
License: MIT with HACC Compliance
Repository: github.com/obinexus/opensense-motion
obinexus-opensense-motion/
├── src/
│ ├── phenotype/
│ │ ├── sensory_phenotype.c # Base-4 genetic encoding
│ │ ├── evolution_engine.cpp # AS² splicing implementation
│ │ └── pattern_recognition.py # ML pattern detection
│ ├── sensors/
│ │ ├── multi_axis_driver.c # 6-axis input handling
│ │ ├── haptic_controller.cpp # Force feedback
│ │ └── quantum_predictor.rs # Rust-based prediction
│ ├── polyglot/
│ │ ├── unity_adapter.cs # Unity integration
│ │ ├── unreal_bridge.cpp # Unreal Engine 5
│ │ └── godot_plugin.gd # Godot support
│ └── human_center/
│ ├── motion_capture.py # OpenCV motion tracking
│ ├── gesture_recognition.cpp # Hand gesture detection
│ └── accessibility.c # Adaptive interfaces
├── firmware/
│ ├── esp32/ # ESP32 sensor hub
│ ├── stm32/ # STM32 high-performance
│ └── rp2040/ # Raspberry Pi Pico
├── tools/
│ ├── phenotype_visualizer/ # Real-time evolution display
│ ├── calibration_suite/ # Sensor calibration tools
│ └── profile_manager/ # Player profile system
└── examples/
├── racing_game_integration/
├── flight_sim_adapter/
└── accessibility_demos/
// Open Hardware Specification
typedef struct {
// Minimum viable sensor array
IMU_6DOF motion_sensor; // MPU6050 or equivalent
ADC_16BIT pressure_sensors[4]; // Grip pressure
PROXIMITY_SENSOR proximity[2]; // Hand position
// Optional enhanced sensors
GALVANIC_SENSOR skin_response; // Emotional state
HEARTRATE_SENSOR pulse; // Excitement detection
CAMERA_MODULE gesture_cam; // Visual hand tracking
// Processing unit
MCU_CORE main_processor; // ESP32-S3 recommended
FPGA_ACCELERATOR ml_engine; // Optional for advanced ML
} OpenSenseHardware;- Inclusive Design: Adaptable to all physical abilities
- Natural Mapping: Movements mirror real-world actions
- Fatigue Prevention: Automatic adjustment to prevent strain
- Learning Curve: Progressive complexity introduction
# OpenCV-based motion tracking for controller-free input
import cv2
import numpy as np
from obinexus.phenotype import MotionPhenotype
class HumanMotionTracker:
def __init__(self):
self.phenotype = MotionPhenotype()
self.pose_detector = cv2.dnn.readNet('pose_model.onnx')
def capture_racing_gestures(self, frame):
# Detect key points
keypoints = self.detect_pose(frame)
# Extract racing-relevant gestures
steering_angle = self.compute_arm_angle(keypoints)
lean_angle = self.compute_body_lean(keypoints)
# Map to phenotype space
return self.phenotype.evolve({
'steering': steering_angle,
'weight_transfer': lean_angle,
'gesture_confidence': self.gesture_stability
})// Adaptive input modes based on detected capabilities
typedef enum {
MODE_FULL_MOTION, // All sensors active
MODE_LIMITED_MOTION, // Reduced movement range
MODE_SINGLE_HAND, // One-handed operation
MODE_HEAD_CONTROL, // Head tracking only
MODE_VOICE_ASSISTED, // Voice command hybrid
MODE_SWITCH_ACCESS // Binary switch input
} AccessibilityMode;
// Automatic mode detection and switching
AccessibilityMode detect_optimal_mode(SensoryInputFrame* input) {
if (input->motion_range < LIMITED_THRESHOLD) {
return MODE_LIMITED_MOTION;
}
if (input->single_hand_detected) {
return MODE_SINGLE_HAND;
}
// Additional detection logic...
}Real-time visualization of controller evolution:
// Web-based phenotype evolution viewer
class PhenotypeVisualizer {
constructor(canvasId) {
this.canvas = document.getElementById(canvasId);
this.ctx = this.canvas.getContext('2d');
this.phenotypeHistory = [];
}
renderEvolution(phenotype) {
// Draw base-4 genetic representation
this.drawGeneticMap(phenotype.genes);
// Show dimensional activation
this.drawDimensionalSpace(phenotype.activeDimensions);
// Display sensitivity curves
this.plotSensitivityCurves(phenotype.axisSensitivity);
}
}-- Shared calibration profiles
CREATE TABLE calibration_profiles (
profile_id UUID PRIMARY KEY,
hardware_config JSONB,
phenotype_data JSONB,
performance_metrics JSONB,
community_rating FLOAT,
accessibility_tags TEXT[],
created_at TIMESTAMP DEFAULT NOW()
);
-- Anonymous telemetry for improving defaults
CREATE TABLE motion_telemetry (
session_id UUID,
motion_patterns JSONB,
evolution_delta JSONB,
hardware_hash TEXT,
timestamp TIMESTAMP DEFAULT NOW()
);// C++ API for motion processing
namespace OBINexus::Motion {
class MotionProcessor {
public:
// Initialize with sensor configuration
MotionProcessor(SensorConfig config);
// Process raw motion data
MotionFrame processMotion(RawSensorData& data);
// Apply phenotype evolution
void evolvePhenotype(const MotionFrame& frame);
// Get current control mapping
ControlOutput getControlOutput();
// Human-centered adjustments
void enableFatigueCompensation(bool enable);
void setAccessibilityMode(AccessibilityMode mode);
void calibrateNeutralPosition();
};
}Racing Game Integration:
// Integrate with popular racing games
void integrateWithGranTurismo(MotionProcessor& processor) {
while (game_running) {
MotionFrame frame = processor.processMotion(getSensorData());
// Convert to game-specific commands
GameInput input = {
.steering = frame.axes[AXIS_STEERING],
.throttle = frame.axes[AXIS_THROTTLE],
.brake = frame.axes[AXIS_BRAKE],
.handbrake = frame.gestures[GESTURE_HANDBRAKE]
};
sendToGame(input);
}
}- Implement the
ISensorinterface - Add calibration routines
- Submit pull request with test data
- Document accessibility implications
- Contributions must maintain #NoGhosting principles
- New evolution strategies require convergence proof
- Accessibility must not be compromised
- Performance benchmarks required
- Use the polyglot adapter pattern
- Maintain phenotype state consistency
- Support save/load of evolved states
- Include accessibility mode mappings
# Clone repository
git clone https://github.com/obinexus/opensense-motion.git
# Install dependencies
cd opensense-motion
./scripts/setup-dev-environment.sh
# Build firmware (choose platform)
make PLATFORM=esp32 firmware
# Build host software
mkdir build && cd build
cmake .. -DENABLE_QUANTUM_PREDICTION=ON
make -j8
# Run tests
make test
# Deploy to hardware
make flash DEVICE=/dev/ttyUSB0FROM ubuntu:22.04
RUN apt-get update && apt-get install -y \
build-essential cmake git \
libopencv-dev python3-dev \
platformio arduino-cli
WORKDIR /workspace
COPY . .
RUN ./scripts/docker-build.shLicense: MIT with HACC Addendum
Permission granted for any use that maintains:
- #NoGhosting: All user inputs must be acknowledged
- #HACC: Human-aligned design principles
- Accessibility: No features may exclude users with disabilities
Community Resources:
- Discord: discord.gg/obinexus-motion
- Forum: forum.obinexus.org/opensense
- Wiki: wiki.obinexus.org/motion-initiative
Contributing:
- Code of Conduct: Inclusive and supportive
- Review Process: Community-driven
- Testing: Accessibility testing required
"Motion is the universal language of gaming. Let's ensure everyone can speak it."
- OBINexus Open Sense Initiative