Skip to content

Commit

Permalink
Texture-based thick lines: Only use textured lines for integer line w…
Browse files Browse the repository at this point in the history
…idths
  • Loading branch information
ShironekoBen authored and ocornut committed Jul 8, 2020
1 parent 78d6bdf commit b5bae97
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions imgui_draw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -681,8 +681,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
const int integer_thickness = (int)thickness;
const float fractional_thickness = thickness - integer_thickness;

// Do we want to draw this line using a texture?
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX);
// Do we want to draw this line using a texture? (for now, only draw integer-width lines using textures to avoid issues with the way scaling occurs)
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX) && (fractional_thickness >= -0.00001f) && (fractional_thickness <= 0.00001f);

// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTexData unless ImFontAtlasFlags_NoAALines is off
IM_ASSERT_PARANOID((!use_texture) || (!(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoAALines)));
Expand Down

0 comments on commit b5bae97

Please sign in to comment.