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Viewport: docking drop rectangles appear in wrong location because of wrong extrapolation of OS' HoveredViewport #2360
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Hello, |
Lol me neither :D |
So, just create a few floating tabs around the screen, then maximize a non-imgui windows, then pick a random imgui tab and start dragging it around the non-imgui window. You will see rendering artifacts with obvious clipping because the imgui window you are dragging cares and knows about all the other imgui windows, which are blurred/hidden at the time of dragging. |
Could you make a gif while having Metrics>Internal panel visible? |
OK I understand it now. Cannot solve this without the back-end providing the I requested support for transparent-inputs window here: glfw/glfw#1236 Unfortunately without more resource on Linux/Mac front and users/devs support this is not going to make it to GFLW. If you have access and experience with those OS, helping solving those tasks/issues would be of tremendous help. I was hoping by the time GLFW 3.3 is out it would have everything necessary to fully support multi-viewports. |
Ah, pity. GLFW issue solving is super slow (nothing wrong with that btw), so I also guess the feature not going to make it for 3.3 (or anytime soon). I'd help if I could, but I only have win experience :s |
FYI this was merged in GLFW in July 2020 (glfw/glfw#1236)
GLFW 3.4 is not out yet but grabbing from master works, and imgui_impl_glfw already supports it. |
1.68+docking branch+multi-viewport
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