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Odamex 10.5.0

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@rakohus rakohus released this 18 May 03:14
· 14 commits to stable since this release

Odamex 10.5.0

This is a minor release with mostly quality of life fixes. The client has seen a number of useful updates. One of the more notable additions in 10.5.0, @loopfz improved the in-game wad downloader so that it can now download files with mixed case file names. That means server admins no longer have to host wads that are either all upper case or lower case. This will be incredibly useful for server admins looking to host servers with many wads.

@ceski has improved controller support by improving analog stick deadzones, as well as flushing unused game controller events. @chewi has improved our general codebase by correcting some aliasing errors in multiple areas of the code, along with other general code fixes. @matoro has also helped update our CMake configuration.

Also, a shout out to @bcahue for improving our demo testing suite, which helps us continue to strive toward full vanilla Doom compatibility.

For a full list of changes and contributors, check out the list below:

Added

  • When a player becomes a spectator, display the number of kills & deaths they had in a message.
  • Added Freedoom 0.13.0 support to the IWAD Loader. Thanks @GeorgePieVG!
  • Added par times for Chex Quest. Thanks @Acts19quiz!

Changed

  • g_coopthingfilter is now g_thingfilter. This variable can be used to: 1) remove weapons flagged for cooperative; 2) remove all things flagged for cooperative; or 3) remove all things that can be picked up. Thanks @loopfz!
  • Improvement to game controller support, via improved deadzones and flushing unused game controller events. Thanks @ceski-1!
  • Updated the network connection error graphic to include text indicating there is a network issue.
  • Improvements to SIMD flags in our CMake configuration. Thanks @matoro!

Fixed

  • The in-game wad downloader can now locate wad files with mixed case file names. Thanks @loopfz!
  • MBF21 instakill sector no longer kills players in IDDQD mode. Thanks @Sbzro12345!
  • Corrected aliasing errors in multiple areas of the code, along with other general code improvements. Thanks @chewi!
  • Improved vanilla demo testing and accuracy over last release.
  • Backed out changes to conveyor handling introduced in 10.4.0. These changes fixed thing behavior on conveyors, but caused some monsters to no longer spawn in-game.
  • Fixed compiling on Mac OSX where internal system libraries for LIBPNG and ZLIB were being called.
  • Fixed a crash when changing wads with different HORDEDEFs. Thanks @AlexMax!

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