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Description
📱 Improve mobile responsiveness
Overview
Enhance the game's mobile experience while maintaining our ultra-minimal code approach and performance standards.
Current State
- Game designed primarily for desktop interaction
- Current responsive handling:
const[z,Z]=useState({}) // Current window dimensions
useEffect(()=>{
const r=()=>{
const w=window.innerWidth,h=window.innerHeight
Z({w,h})
}
})Proposed Solution
Implement minimal-footprint mobile optimizations:
// Efficient mobile detection and adaptation
const M={
t:'ontouchstart'in window, // touch detection
s:w=>w<768, // screen size check
z:(x,y)=>({ // zoom adaptation
x:M.t?x*.75:x,
y:M.t?y*.75:y
})
}Implementation Details
- Touch-optimized controls
- Dynamic UI scaling
- Mobile-friendly particle effects
- Responsive layout adjustments
- Performance optimizations for mobile devices
Acceptance Criteria
- Smooth performance on mobile devices
- Touch controls feel natural
- UI elements properly sized for touch
- No accidental double-tap zooming
- Maintains visual quality across devices
- Code remains minimal and efficient
Technical Notes
- Use existing state structure
- Implement touch event handling
- Consider viewport meta tags
- Handle device orientation changes
- Optimize particle count for mobile
Mobile-Specific Optimizations
-
Touch Interactions
- Larger hit areas
- Touch feedback
- Prevent unwanted gestures
-
Layout Adjustments
- Stack controls vertically
- Adjust font sizes
- Optimize spacing
-
Performance
- Reduce particle count
- Optimize animation frames
- Handle background/focus states
Optimization Goals
- Keep mobile adaptations under 25 lines
- No additional dependencies
- Maintain consistent framerate
- Reuse existing functionality
- Minimal impact on desktop experience
Target Devices
- Modern smartphones
- Tablets
- Touch-enabled laptops
- Various screen sizes (320px - 1200px)
Questions to Consider
- Should mobile have different gameplay mechanics?
- How to handle different aspect ratios?
- Should we add mobile-specific features?
- How to balance visual quality vs performance?
Testing Requirements
- Test on multiple devices
- Test different orientations
- Test various screen sizes
- Verify touch precision
- Check performance metrics