suggestion #873
Muekenberger
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Ideas
suggestion
#873
Replies: 2 comments 2 replies
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can you submit a pr,so I can test it |
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2 replies
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https://github.com/ok-oldking/ok-wuthering-waves/pulls submit a pull request |
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if not interrupt_handled and self.current_tool() < 0.1:
interrupt_handled = True
is_bear_or_tp = bool(
self.task.find_one('tool_teleport', threshold=0.75) or
self.task.find_one('tool_bear', threshold=0.75)
)
if is_bear_or_tp:
self.task.wait_until(lambda: self.current_tool() > 0.1, time_out=1.0)
time_out = min(time_out, 2.0)
start = time.time()
I've modified the following part of Cartethyia's auto-battle syntax. From this modification, I think I can fix Cartethyia doing nothing for 2 seconds or so after using q when she's a little kid foam.
But I have no knowledge of python, and I just asked ai to correct it. And I want the developer to correct this part because this program will continue to be fixed in future patches.
Zani also has this problem. Zani often does nothing after the normal attack, so he is often attacked by enemies. I hope these parts are corrected quickly. Both Cartethia and Zani have problems that did not occur when the characters were first released.
When the Resonance Circuit is fully charged, performing an E + jump simultaneous input allows for faster execution than doing consecutive E attacks after an E normal. Please take this into consideration as well.
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