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v0.8.0-beta
Pre-release
Pre-release
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65 commits
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since this release
WoW Forever
New
- Friends and guild on the map (Options: Friends and guild): your guild members and friends on
your realm who are online show on the stitched map, a badge on the zone each is in with who's there. Those who use
OpenMap and turn on Share where you are show as a class-coloured dot where they stand, updated
every few seconds while they move. The map asks once whether to share; it's off unless you say yes,
goes only to your guild and your friends, and never from inside a dungeon, raid or battleground. - Maps of The Drowned City, Krol'dok Stronghold and Shaper's Terrace, drawn by Santiago Reyes and
used with his permission (credited on the map, as his other dungeon maps are).
Improved
- A new OpenMap icon, drawn by zloyeb: a map scroll in a gold ring, in the AddOns list, on the
minimap button, in the map's menu and its portrait (it borrowed the game's Eastern Kingdoms icon). - OpenMap is back on GitHub, at github.com/openmap-world/openmap: Report a problem opens a
report there again, and What's new and the AddOns list link to it.
Fixed
- "Center on player, keep zoom" opens at your zoom straight away: having moved since the map
closed, it opened on the zone's whole map for a moment and then jumped to the zoom kept. - The map opens with its art already there: the game let go of the map's art while it was
closed, and each opening loaded it again (blank parchment for a moment). OpenMap now keeps it
loaded while the map is closed;/openmap warmturns that off. - The map closes in combat again: with the map open as a fight started, neither Escape nor M
closed it (since 0.7.0). The windowed map no longer stays open beside an NPC's window, which is
what blocked it. - Flight masters you haven't learned show as not learned: every one showed as learned, as
WoW Forever reports them all as found. OpenMap now goes by the ones a flight master shows you've
learned: what it remembered is forgotten once and counted again at the next flight master you talk to. - The map window can't go above the top of the screen, where its title bar couldn't be
grabbed to bring it back./openmap resetputs the window back to its size and place. - Dun Morogh stays Dun Morogh near Ironforge: around Kharanos, panning or zooming switched the map
to Ironforge's and a click zoomed into the city. A city's map now takes over only in its middle,
and its zone comes first when you click your way in. - The OpenMap menu fits a short screen: on a TV at a big UI scale the Look tab ran off the
bottom. - Flight masters are named in your own language: on a client that isn't English, the map's
flight masters kept the game's tables' English names (hovering one said "Stormwind, Elwynn" while
the flight master in game names it in your language). They're now named as the game names them,
and a flight's measured time is found again on a route (the times were keyed by the English names). - The map opened inside a dungeon shows that dungeon's map (Ragefire Chasm, Deadmines ...): it
showed the world map with no one on it, as WoW Forever has no map of its dungeons. Its map only
opened from the entrance on the world map.
Retail
New
- Friends and guild on the map (Options: Friends and guild): your guild members and friends on
your realm who are online show on the stitched map, a badge on the zone each is in with who's there. Those who use
OpenMap and turn on Share where you are show as a class-coloured dot where they stand, updated
every few seconds while they move. The map asks once whether to share; it's off unless you say yes,
goes only to your guild and your friends, and never from inside a dungeon, raid or battleground.
Improved
- A new OpenMap icon, drawn by zloyeb: a map scroll in a gold ring, in the AddOns list, on the
minimap button, in the map's menu and its portrait (it borrowed the game's Eastern Kingdoms icon). - OpenMap is back on GitHub, at github.com/openmap-world/openmap: Report a problem opens a
report there again, and What's new and the AddOns list link to it.
Fixed
- "Center on player, keep zoom" opens at your zoom straight away: having moved since the map
closed, it opened on the zone's whole map for a moment and then jumped to the zoom kept. - The map opens with its art already there: the game let go of the map's art while it was
closed, and each opening loaded it again (blank parchment for a moment). OpenMap now keeps it
loaded while the map is closed;/openmap warmturns that off. - The map closes in combat again: with the map open as a fight started, neither Escape nor M
closed it (since 0.7.0). The windowed map no longer stays open beside an NPC's window, which is
what blocked it. - Flight masters you haven't learned show as not learned: some showed as learned, as OpenMap
counted the stops a flight passes through. What it remembered is forgotten once and counted again
at the next flight master you talk to. - Flight masters are named in your own language: on a client that isn't English, the map's
flight masters kept the game's tables' English names. They're now named as the game names them,
and a flight's measured time is found again on a route. - The map window can't go above the top of the screen, where its title bar couldn't be
grabbed to bring it back./openmap resetputs the window back to its size and place. - The OpenMap menu fits a short screen: on a TV at a big UI scale the Look tab ran off the
bottom.