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v0.8.2

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@github-actions github-actions released this 08 Nov 08:33
cea294c

WoW Forever

Improved

  • Panning no longer hitches: the map set up to 300 textures' files in a single frame where a
    pan brought new ground into view, and each set is a load and an upload, so that frame showed as
    a hitch of about 35 ms. It sets 60 a frame now; the art still fades in, a few frames later.

Fixed

  • The map no longer stalls a moment after it opens: since 0.8.0 OpenMap keeps the map's art
    loaded while it's closed, then let go of it all in one frame a second into the opening, which the
    game unloaded at once (about a second's freeze). It now lets go of it a little at a time.

  • Zooming in notch by notch is smooth again: since 0.8.1 the blur came back all at once each
    time the map stopped, one long frame the next wheel notch landed on. It now waits out a pause
    between notches and comes back a few zones a frame. Questie's mob paths are worked out once the
    map stops, not on every frame of a zoom.

Retail

Improved

  • Panning no longer hitches: the map set up to 300 textures' files in a single frame where a
    pan brought new ground into view, and each set is a load and an upload, so that frame showed as
    a hitch of about 35 ms. It sets 60 a frame now; the art still fades in, a few frames later.

Fixed

  • The map no longer stalls a moment after it opens: since 0.8.0 OpenMap keeps the map's art
    loaded while it's closed, then let go of it all in one frame a second into the opening, which the
    game unloaded at once (about a second's freeze). It now lets go of it a little at a time.

  • Zooming in notch by notch is smooth again: since 0.8.1 the blur came back all at once each
    time the map stopped, one long frame the next wheel notch landed on. It now waits out a pause
    between notches and comes back a few zones a frame. Questie's mob paths are worked out once the
    map stops, not on every frame of a zoom.

v0.8.1

v0.8.1 Pre-release
Pre-release

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@github-actions github-actions released this 08 Nov 03:13
e839c73

WoW Forever

New

  • Questie's mob paths on the stitched map, drawn over the art for the zones near the view as
    you zoom in (Questie's own were under the art, and only on the zone's own map).

  • Darkening colour (Options, under Darkening): the colour unexplored areas are darkened with,
    picked with the game's colour picker; Default colour brings back the dark one.

Improved

  • Zooming is about four times smoother: OpenMap no longer lays out its hidden icons and its
    blur on every frame of a zoom (the blur comes back a moment after you stop). Found and measured
    by Peendars.

  • Flight masters are easier to see on the map: bigger, with a dark outline, and the ones you
    haven't learned are no longer half see-through (they were lost on the parchment).

  • Ctrl-click drops a pin can be turned off (Options, and the menu's More tab): with Map Pin
    Enhanced a Ctrl-click dropped two pins, its own and OpenMap's. Off, the menu's Drop a pin still
    works.

  • The Drowned City's map is Santiago Reyes's updated version, which names more of its places
    (the Eternal Amphitheater and the Abyssal Dais).

Fixed

  • Dungeon and cave maps show in every language: on the Latin American Spanish, Russian and
    Italian clients every dungeon map and Blizzard cave map was solid green squares, as the game
    doesn't have their art for those languages. OpenMap now brings that art itself. Found and
    first fixed by RADD95 (OpenMap TextureFix): with this version that addon isn't needed.
    (New textures: restart the game.)

  • Zone names in your client's language: on every client but English, the zones' prebuilt
    art lettered their English names over the map. Other languages now draw the zones from the
    client's own art (zooming is a little slower there, as with that art turned off).

  • Questie's icons show the first time you open the map: after a login they could be missing
    until the map was closed and opened again (Questie was still setting up when OpenMap looked).

  • Zygor's waypoint shows on the stitched map, in the right place and over the art (Zygor uses
    its own renamed copy of HereBeDragons, which OpenMap didn't know). Traced by robnoord.

  • Your class's trainers are found on every language's client: on a French client (and the
    other non-English ones) every class trainer showed as a profession trainer.

  • An NPC who walks about shows once on the map: Girl with Puppies in Orgrimmar had a vendor
    icon at every point of her walk, dozens over the city. An NPC with many spawns in one zone (with
    Vendors and the other townsfolk on) now has one icon, in the middle of where it walks. Fixed by
    diegodiaz1256.

  • The map opened on Zephras Isle shows Zephras Isle, as its airship opens it: it showed the
    stitched world with no one on it.

  • No friends dot or badge for yourself: with Share where you are on, you could show on your
    own map as a guild member (the guild's roster can spell your realm differently).

  • The map opens at once inside a dungeon: each opening loaded the dungeon's map art again, a
    second or two (longer in dungeons with many floors, whose Floors tab shows every floor). OpenMap
    now keeps the art of the dungeon you're in loaded, as it does the world map's.

Retail

New

  • Questie's mob paths on the stitched map, drawn over the art for the zones near the view as
    you zoom in (Questie's own were under the art, and only on the zone's own map).

  • Darkening colour (Options, under Darkening): the colour unexplored areas are darkened with,
    picked with the game's colour picker; Default colour brings back the dark one.

Improved

  • Zooming is about four times smoother: OpenMap no longer lays out its hidden icons and its
    blur on every frame of a zoom (the blur comes back a moment after you stop). Found and measured
    by Peendars.

  • Flight masters are easier to see on the map: bigger, with a dark outline, and the ones you
    haven't learned are no longer half see-through (they were lost on the parchment).

  • Ctrl-click drops a pin can be turned off (Options, and the menu's More tab): with Map Pin
    Enhanced a Ctrl-click dropped two pins, its own and OpenMap's. Off, the menu's Drop a pin still
    works.

Fixed

  • Questie's icons show the first time you open the map: after a login they could be missing
    until the map was closed and opened again (Questie was still setting up when OpenMap looked).

  • Zygor's waypoint shows on the stitched map, in the right place and over the art (Zygor uses
    its own renamed copy of HereBeDragons, which OpenMap didn't know). Traced by robnoord.

  • Your class's trainers are found on every language's client: on a French client (and the
    other non-English ones) every class trainer showed as a profession trainer.

  • An NPC who walks about shows once on the map: Girl with Puppies in Orgrimmar had a vendor
    icon at every point of her walk, dozens over the city. An NPC with many spawns in one zone (with
    Vendors and the other townsfolk on) now has one icon, in the middle of where it walks. Fixed by
    diegodiaz1256.

  • No friends dot or badge for yourself: with Share where you are on, you could show on your
    own map as a guild member (the guild's roster can spell your realm differently).

  • The map opens at once inside a dungeon: each opening loaded the dungeon's map art again, a
    second or two (longer in dungeons with many floors, whose Floors tab shows every floor). OpenMap
    now keeps the art of the dungeon you're in loaded, as it does the world map's.

v0.8.0-beta

v0.8.0-beta Pre-release
Pre-release

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@github-actions github-actions released this 07 Nov 07:19
4eaf8fc

WoW Forever

New

  • Friends and guild on the map (Options: Friends and guild): your guild members and friends on
    your realm who are online show on the stitched map, a badge on the zone each is in with who's there. Those who use
    OpenMap and turn on Share where you are show as a class-coloured dot where they stand, updated
    every few seconds while they move. The map asks once whether to share; it's off unless you say yes,
    goes only to your guild and your friends, and never from inside a dungeon, raid or battleground.
  • Maps of The Drowned City, Krol'dok Stronghold and Shaper's Terrace, drawn by Santiago Reyes and
    used with his permission (credited on the map, as his other dungeon maps are).

Improved

  • A new OpenMap icon, drawn by zloyeb: a map scroll in a gold ring, in the AddOns list, on the
    minimap button, in the map's menu and its portrait (it borrowed the game's Eastern Kingdoms icon).
  • OpenMap is back on GitHub, at github.com/openmap-world/openmap: Report a problem opens a
    report there again, and What's new and the AddOns list link to it.

Fixed

  • "Center on player, keep zoom" opens at your zoom straight away: having moved since the map
    closed, it opened on the zone's whole map for a moment and then jumped to the zoom kept.
  • The map opens with its art already there: the game let go of the map's art while it was
    closed, and each opening loaded it again (blank parchment for a moment). OpenMap now keeps it
    loaded while the map is closed; /openmap warm turns that off.
  • The map closes in combat again: with the map open as a fight started, neither Escape nor M
    closed it (since 0.7.0). The windowed map no longer stays open beside an NPC's window, which is
    what blocked it.
  • Flight masters you haven't learned show as not learned: every one showed as learned, as
    WoW Forever reports them all as found. OpenMap now goes by the ones a flight master shows you've
    learned: what it remembered is forgotten once and counted again at the next flight master you talk to.
  • The map window can't go above the top of the screen, where its title bar couldn't be
    grabbed to bring it back. /openmap reset puts the window back to its size and place.
  • Dun Morogh stays Dun Morogh near Ironforge: around Kharanos, panning or zooming switched the map
    to Ironforge's and a click zoomed into the city. A city's map now takes over only in its middle,
    and its zone comes first when you click your way in.
  • The OpenMap menu fits a short screen: on a TV at a big UI scale the Look tab ran off the
    bottom.
  • Flight masters are named in your own language: on a client that isn't English, the map's
    flight masters kept the game's tables' English names (hovering one said "Stormwind, Elwynn" while
    the flight master in game names it in your language). They're now named as the game names them,
    and a flight's measured time is found again on a route (the times were keyed by the English names).
  • The map opened inside a dungeon shows that dungeon's map (Ragefire Chasm, Deadmines ...): it
    showed the world map with no one on it, as WoW Forever has no map of its dungeons. Its map only
    opened from the entrance on the world map.

Retail

New

  • Friends and guild on the map (Options: Friends and guild): your guild members and friends on
    your realm who are online show on the stitched map, a badge on the zone each is in with who's there. Those who use
    OpenMap and turn on Share where you are show as a class-coloured dot where they stand, updated
    every few seconds while they move. The map asks once whether to share; it's off unless you say yes,
    goes only to your guild and your friends, and never from inside a dungeon, raid or battleground.

Improved

  • A new OpenMap icon, drawn by zloyeb: a map scroll in a gold ring, in the AddOns list, on the
    minimap button, in the map's menu and its portrait (it borrowed the game's Eastern Kingdoms icon).
  • OpenMap is back on GitHub, at github.com/openmap-world/openmap: Report a problem opens a
    report there again, and What's new and the AddOns list link to it.

Fixed

  • "Center on player, keep zoom" opens at your zoom straight away: having moved since the map
    closed, it opened on the zone's whole map for a moment and then jumped to the zoom kept.
  • The map opens with its art already there: the game let go of the map's art while it was
    closed, and each opening loaded it again (blank parchment for a moment). OpenMap now keeps it
    loaded while the map is closed; /openmap warm turns that off.
  • The map closes in combat again: with the map open as a fight started, neither Escape nor M
    closed it (since 0.7.0). The windowed map no longer stays open beside an NPC's window, which is
    what blocked it.
  • Flight masters you haven't learned show as not learned: some showed as learned, as OpenMap
    counted the stops a flight passes through. What it remembered is forgotten once and counted again
    at the next flight master you talk to.
  • Flight masters are named in your own language: on a client that isn't English, the map's
    flight masters kept the game's tables' English names. They're now named as the game names them,
    and a flight's measured time is found again on a route.
  • The map window can't go above the top of the screen, where its title bar couldn't be
    grabbed to bring it back. /openmap reset puts the window back to its size and place.
  • The OpenMap menu fits a short screen: on a TV at a big UI scale the Look tab ran off the
    bottom.

v0.7.5-beta

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@jigrobbulus jigrobbulus released this 01 Nov 16:35

Fixed

  • The map's art is there at once when you open it: since 0.7.4 the zones showed blank parchment
    for a moment each time the map opened.
  • Clicking a quest on the map keeps the map as it is: the quest is tracked and the map zooms in on
    it, full screen or windowed. It opened the quest's details, which Blizzard shows in the windowed
    map, so a full-screen map left full screen. With the quest log open beside the map, its details
    show there too.
  • Hiding your pins hides their drawings too (the menu's Pins, right-clicked): what you drew on a
    pin stayed on the map without it.

v0.7.4-beta

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@jigrobbulus jigrobbulus released this 01 Nov 16:34

New

  • Chat over the full-screen map (the menu's Look tab, and Options): the chat windows stay on show
    over the map while it's full screen, to keep talking while you look. Off unless you turn it on (a
    player's request).
  • Faster to load: only your language's translations are read (the other nine were a quarter of
    OpenMap's code), and its look through every addon's map icons for combat waits till you're in the
    world, not the loading screen (a player's report: half a second more load time).
  • The zones' detail comes in sooner when the map first opens up close: it took a couple of
    seconds after a login or reload.
  • /openmap status says what loading costs: OpenMap's files, the login, the map's setup and
    building the map (a player found it added load time: this shows where).

v0.7.3-beta

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@jigrobbulus jigrobbulus released this 01 Nov 16:34

New

  • Key bindings (the game's Keybindings > OpenMap): Find me, Drop a pin, Pins, Quill,
    Quest log and the map's menu, each opening the map first if it's closed (players' requests).
  • The quill draws on dungeons' maps: with a dungeon's map up, what you draw goes on its picture
    and is kept with that dungeon, not on the world map behind it (a player's request).
  • Only places you've found (the menu's On the map tab, under Places): dungeon entrances, docks
    and zeppelin towers once you've explored where they are, flight masters once you've learned them.
    Off unless you turn it on (a player's request).
  • Townsfolk from another addon's NPC database: an addon with a database in Questie's shape can
    give it to OpenMap (OpenMapAPI.RegisterTownsfolkProvider, docs/api.md), so townsfolk and rare
    mobs show without Questie (a player's request).

Fixed

  • Smooth zooming at any Take colour out: the zones' fast pre-drawn art was only used at the
    setting's default (10%); at any other, every zone was drawn from its hundreds of pieces and the
    frame rate dropped as their detail came in. It's now used at every setting.
  • Full screen stays full screen, and the quest log you closed stays closed, the next time the
    map opens: it went back to the window and the quest log each time (a player's report).
  • Improves performance under Fade icons while zooming no longer stays on show over the menu's
    other tabs (a player's report).
  • Riverglades and Zephras Isle show their levels on the zone hover (35-45 and 1-12, from the
    Warcraft Wiki; a player's report).

v0.7.2-beta

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@jigrobbulus jigrobbulus released this 01 Nov 16:34

Improved

  • Zooming is smoother with unexplored areas darkened: greying the land you haven't found cost
    a lot of frame rate while zooming; it now costs far less.
  • Unexplored areas for one character only: the menu's Only for this character, under
    Unexplored areas, gives this character its own choice (darkened, hidden or shown); every other
    character keeps the shared one (a player's request).
  • Fade icons while zooming says Improves performance under it in the map's menu, so it
    isn't turned off unawares.

Fixed

  • The map loads the zone you pan or zoom to again: with an addon adding map icons (Questie,
    GatherLite ...), it could stay on the zone you started on, so the zone or continent you'd panned to
    showed none of their icons until you clicked it (a player's report from 0.6, and ours). Its setting,
    once Follow the view, is now Load the zone in view (the menu's More tab), saying what it does.
  • The map window drags and resizes with Move Any installed but turned off: OpenMap asked whether
    Move Any was on for a character named by your first name alone (WoW Forever gives a first and last
    name), which the game took as on, and left the window to it (a player's report, with the fix).

v0.7.1-beta (retail)

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@jigrobbulus jigrobbulus released this 01 Nov 16:33

Fixed

  • The map loads the zone you pan or zoom to again: with an addon adding map icons, it could stay
    on the zone you started on, so the zone you'd panned to showed none of their icons until you
    clicked it. Its setting, once Follow the view, is now Load the zone in view.

  • Flight masters you've learned are in colour, all of them: OpenMap knew only the ones it had
    seen you visit since it was installed (and, on a client not in English, none). It now asks the
    game which you've found.

  • Retail: your arrow and the map's icons where they are in the cities: in Stormwind, your arrow,
    Blizzard's flight master and the other icons on the city's map were drawn tens of yards from where
    they are (a player's report).

  • With Enhance QoL, OpenMap says once in chat to turn off its Mover > World Map: the two both
    size the map, and its scale goes wrong (a player's finding).

v0.7.1-beta

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@jigrobbulus jigrobbulus released this 01 Nov 16:33

Improved

  • Darkened unexplored areas look better (Unexplored areas: Darken): a Darkening slider (the
    menu's sliders, and Options) sets how dark they are, from a light shade to the full one; unfound
    land is greyed as well as darkened, so the lighter lines Blizzard paints along zones' borders no
    longer show bright through it; neighbouring zones you haven't found blend into one another, with
    no light seams between them, and the painted land between zones (north of the Plaguelands,
    Gilneas, round Ahn'Qiraj ...) darkens with them.
  • Other addons' icons fade while you zoom (Questie's, RestedXP's ...), out as a zoom starts and
    back in after it, instead of blinking off and on. Fade icons while zooming, in the map's menu
    (the Show tab), turns it off.
  • The map window can go partly off the screen: drag it up until its title and the bar under it
    are past the top, for just the map (Options' Reset window brings it back), or past the sides and
    bottom while some of it stays on.
  • Unexplored areas for one character only: the menu's Only for this character, under
    Unexplored areas, gives this character its own choice (darkened, hidden or shown); every other
    character keeps the shared one (a player's request).
  • With Enhance QoL, OpenMap says once in chat to turn off its Mover > World Map: the two both
    size the map, and its scale goes wrong (a player's finding).

Fixed

  • Other addons' icons stay on the map (RestedXP's, Nauticus's, Questie's ...): they could
    flicker and go, as anything that set the map's scale counted as zooming. Now only your own
    zooming does, and never for more than a moment.
  • The map loads the zone you pan or zoom to again: with an addon adding map icons (Questie,
    GatherLite ...), it could stay on the zone you started on, so the zone or continent you'd panned to
    showed none of their icons until you clicked it (a player's report from 0.6, and ours). Its setting,
    once Follow the view, is now Load the zone in view (the menu's More tab), saying what it does.
  • The map window drags and resizes with Move Any installed but turned off: OpenMap asked whether
    Move Any was on for a character named by your first name alone (WoW Forever gives a first and last
    name), which the game took as on, and left the window to it (a player's report, with the fix).
  • Flight masters you've learned are in colour, all of them: OpenMap knew only the ones it had
    seen you visit since it was installed (and, on a client not in English, none). It now asks the
    game which you've found.
  • Fishing on the zone hover shows: OpenMap looked for your Fishing skill in a way WoW Forever no
    longer offers, and found none.
  • Zeppelin towers show for the Alliance too when Zeppelins is on: they were the Horde's only,
    though their routes showed for everyone and the goblins' zeppelins take anyone.

v0.7.0-beta (retail)

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@jigrobbulus jigrobbulus released this 01 Nov 16:33

New

  • OpenMap for retail (Midnight): the same seamless map, from retail's own maps. Every continent on
    Azeroth's map, its zones stitched in as you zoom with their explored areas painted (or hidden until
    you've been there, as Blizzard's own map does), Blizzard's art as it is; the world's parchment out to
    its torn edge and on past it; dungeon and raid entrances from the encounter journal with every floor
    of their maps, flight masters, boats and zeppelins, the close-up minimap. A download of its own on
    CurseForge.

Improved

  • The map stays open while you talk to an NPC (or open a vendor, the bags' windows ...): the
    windowed map is no longer put away to make room. Escape still closes it; maximized, it behaves as
    before.
  • Reopen map: Center on player, keep zoom (the menu's Reopen map, and Options): the map opens
    on you at the zoom you closed it at.
  • Choose your map: the choice the first time the map opens is in the map window's own frame,
    with plainer words.
  • A little lighter at the whole-world view: a city's map isn't drawn at all until it starts to fade
    in (before, it was drawn unseen).