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v0.8.2

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@github-actions github-actions released this 08 Nov 08:33
· 21 commits to main since this release
cea294c

WoW Forever

Improved

  • Panning no longer hitches: the map set up to 300 textures' files in a single frame where a
    pan brought new ground into view, and each set is a load and an upload, so that frame showed as
    a hitch of about 35 ms. It sets 60 a frame now; the art still fades in, a few frames later.

Fixed

  • The map no longer stalls a moment after it opens: since 0.8.0 OpenMap keeps the map's art
    loaded while it's closed, then let go of it all in one frame a second into the opening, which the
    game unloaded at once (about a second's freeze). It now lets go of it a little at a time.

  • Zooming in notch by notch is smooth again: since 0.8.1 the blur came back all at once each
    time the map stopped, one long frame the next wheel notch landed on. It now waits out a pause
    between notches and comes back a few zones a frame. Questie's mob paths are worked out once the
    map stops, not on every frame of a zoom.

Retail

Improved

  • Panning no longer hitches: the map set up to 300 textures' files in a single frame where a
    pan brought new ground into view, and each set is a load and an upload, so that frame showed as
    a hitch of about 35 ms. It sets 60 a frame now; the art still fades in, a few frames later.

Fixed

  • The map no longer stalls a moment after it opens: since 0.8.0 OpenMap keeps the map's art
    loaded while it's closed, then let go of it all in one frame a second into the opening, which the
    game unloaded at once (about a second's freeze). It now lets go of it a little at a time.

  • Zooming in notch by notch is smooth again: since 0.8.1 the blur came back all at once each
    time the map stopped, one long frame the next wheel notch landed on. It now waits out a pause
    between notches and comes back a few zones a frame. Questie's mob paths are worked out once the
    map stops, not on every frame of a zoom.