We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
Update Still Wakes the Deep: Recently patched with updated DLSS, XeSS 2 and FSR 3.1.4. Needs testing, FSR 4.0 probably works natively now.
Added new entry: Suicide Squad: Kill the Justice League as working with DLSS/FSR inputs
Update Hogwarts Legacy: Added info about spoofing Nvidia/DLSS inputs incurring performance overhead in raster and RT
Added new entry: Suicide Squad: Kill the Justice League
Update The Invincible: Added ✅ for FSR4 support on Linux after testing
Update Senua’s Saga: Hellblade 2: Spoofing DLSS for Upscaling/Reflex/FG will cause some minor shadow glitches not present otherwise
Update Nobody Wants To Die: Added ✅ for FSR4 support on Linux after testing. Note about OptiFG
Update Immortals of Aveum: Clarified details about upscaler and FG implementation + different experience from previous user
Update Hellblade: Senua’s Sacrifice: Added ✅ for FSR4 support on Linux after testing
Update Ghostrunner : Added ✅ for FSR4 support on Linux after testing
Update A Plague Tale: Requiem: Added ✅ for FSR4 support on Linux
Fixed links
Updated Minecraft RTX (asciidoc)
Updated Indiana Jones and the Great Circle (asciidoc)
Updated Horizon Zero Dawn (asciidoc)
Updated Frostpunk 2 (asciidoc)
Updated FINAL FANTASY VII REBIRTH (asciidoc)
Updated Redout 2 (asciidoc)
Updated Banishers Ghosts of New Eden (asciidoc)
Updated Avowed (asciidoc)
Updated Alan Wake II (asciidoc)
Update links
Tweaked Image Quality
Added: Under ### Image Quality, re-stated that RDNA3 will have broken visuals unless using DXIL_SPIRV_CONFIG=wmma_rdna3_workaround command