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new sample: linux_es2goodness #16
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- demo app I'm using to learn GLES2 on linux (and exec on orbis) - build freetype-gl from liborbis/portlibs repo! - extendable - testing x86_64 linux bin included
- text animation in shaders - reuse shared ft-gl2 VBO and texture atlas (glyph caching)
- VBO for left/right sprite from same texture
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added capture gif
- implement basic "draw this text using this effect" - all effects have four state, using different (frame_num)life - effects are directly implemented in shaders, to extend
- example appending new text with basic effect - updated shaders and sample bin
- migrate to full freetype-gl (ft-gl2) - rearrange code to render faster - track group of texts with a textline_t indexer: print texts as glyphs ranges - prepare to bring sounds in
- user_refill_buffer() is meant to work with dr_mp3 implementation
samplenfs update
- demo app I'm using to learn GLES2 on linux (and exec on orbis) - build freetype-gl from liborbis/portlibs repo! - extendable - testing x86_64 linux bin included
- text animation in shaders - reuse shared ft-gl2 VBO and texture atlas (glyph caching)
- VBO for left/right sprite from same texture
added capture gif
- implement basic "draw this text using this effect" - all effects have four state, using different (frame_num)life - effects are directly implemented in shaders, to extend
- example appending new text with basic effect - updated shaders and sample bin
- import a "GLES2 scene context" - implement and test
- added streaming data from nfs export (libnfs) - vt app, sound via libao - includes internal SampleRateConverter
- added streaming data from nfs export - audio uses dr_mp3 to turn F32 to S16 - play audio over libao - play video over GLES2 in EGL context - SDL2 for reference, preprocessed out
- the sample show how stop liborbisAudio, clean and restart using the updated calls from the linked liborbisAudio.a - same dr_mp3 implementation tested on linux runs on orbis, as expected - plays from nfs export in fixed buffers - no visuals, just a blue screen: L2 to exit
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