RPG Linter Question #3206
Unanswered
johnstagliano
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Are there any plans to make the RPG Linter more robust, or move toward a more flexible lint model? Or does anyone know of a VS Code plugin that supports an ESLint-style approach (rules with severity instead of boolean on/off)?
For example:
Or, is there already a way to achieve error vs warning that I’m missing?
Beta Was this translation helpful? Give feedback.
All reactions