Metahuman Rigify Skeleton to Cascadeur #19
pablobstmnt
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Character Control Rig Addon
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There isn't a way to make MetaHuman's work correctly in Cascadeur without embedding the RigLogic system into the app. However, what we do plan to do in the future for the Character Control Rig addon, is give user's automatic retargeting from popular skeletons. So for example, a workflow might be to animate the body in Cascadeur and import the final animation into Blender. If you have more details or findings, about what would make the ideal Cascadeur -> Blender workflow, feel free to post your process, recommendations, screen shots, etc. here. |
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I was wondering if there was a workflow for exporting a whole MetaHuman (body+face) with its metarig or rigify rig for Cascadeur. One my main concerns about MetaHumans is the difficulty in transfering the sophisticated rigging system it comes with, this addon does really great in allowing an animation workflow inside blender, but Cascadeur is a much quicker and intuitive tool for animation thanks to its autoposing system, so it would be great if there was a possibility for bringing this setup back and forth from blender to Cascadeur.
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