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HexAid v2.3.0 — Apple HIG Redesign & Gaming Optimizations

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@passs0 passs0 released this 09 Nov 02:06

What's Changed in HexAid v2.3.0

🎨 Apple Built-in App Aesthetics (HIG) Redesign

  • Apple Unified Titlebar with Generous Breathing Room: Upgraded to macOS 52pt unified toolbar styling (toolbarStyle = .unified, titlebarSeparatorStyle = .none) with ample breathing room around traffic lights, seamless title typography, and integrated bottle count/refresh controls.
  • Apple-Style Icon Wells: Colorful squircle icon wells with smooth gradients and hierarchical SF Symbols (film.stack, cpu, link, gauge, chart.xyaxis.line, sparkles.tv, gamecontroller).
  • Inset-Grouped Cards: Translucent cards (cornerRadius: 10) with subtle separator borders and uppercase category headers.
  • Segmented Top-Level Navigation: Divided the app into 3 focused workspaces: Patcher, Optimizations, and Activity & Caches.
  • Sticky Bottom Action Footer: Anchored the primary action buttons in a persistent bottom bar so actions are always within reach.
  • Xcode / Console.app Execution Log: Integrated terminal with line counter badge, Copy/Clear controls, monospaced typography, and smooth auto-scrolling.

⚡ New Gaming & Bottle Optimizations

  • Apple Metal Performance HUD Toggle (MTL_HUD_ENABLED=1): Overlay real-time FPS, frame pacing graph, and GPU/VRAM load.
  • NVIDIA RTX D3DMetal Spoofing (0x10DE / RTX 4090): Reports an NVIDIA GPU to Windows games to bypass UE5 driver warnings and unlock in-game DLSS (routing to Apple MetalFX).
  • macOS Game Mode Enabler: Automatically injects public.app-category.games into CrossOver and bottle game shortcuts for automatic macOS gamepolicyd priority and Bluetooth controller boost.
  • Live Storage & Shader Cache Inspector: Live calculation and one-click purge of D3DMetal shader caches in /var/folders and GStreamer registries.

📦 Installation

Download HexAid-v2.3.dmg, drag HexAid.app into your Applications folder, and launch!

HexAid v2.2.0 — D3DMetal Protection Update

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@passs0 passs0 released this 05 Nov 12:35

What's Changed in HexAid v2.2.0

  • Removed Standalone Beta GPTK Importer: Standalone beta versions of Apple Game Porting Toolkit (D3DMetal.framework) have tight internal ABI dependencies with Wine's PE Direct3D 12 libraries (d3d12.dll). Injecting unverified beta frameworks into CodeWeavers CrossOver creates entry point and ABI mismatches that crash DirectX 12 games.
  • Enhanced D3DMetal Protection: HexAid now verifies that CrossOver's officially validated D3DMetal.framework is healthy and untouched (preventing wrappers from stripping or corrupting it) without risking foreign beta injection.
  • Streamlined Safe Actions: Retains full GStreamer + FFmpeg cutscene patching, dynamic DXMT & DXVK updaters, existing bottle performance optimizations (WINEMSYNC + ROSETTA_ADVERTISE_AVX), and the one-click D3DMetal shader cache cleaner.

HexAid v2.1.0 — New Liquid Glass Icon

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@passs0 passs0 released this 05 Nov 04:15

What's Changed in HexAid v2.1.0

  • Brand-New Apple Liquid Glass App Icon: Replaced the previous draft icon with the official multi-layer vector Apple Icon Composer Liquid Glass design (assets/HexAid.icon), featuring a golden-yellow regular hexagon overlaid with a translucent frosted band-aid with realistic depth, refraction, and specular lighting.
  • Updated README Header: The repository README now showcases the refreshed high-resolution app icon.
  • Includes Vector Layers: Packed the source SVG color layers and .icon document in assets/HexAid.icon/ for easy customization.
  • Prebuilt Universal Binary: Ready to run on Apple Silicon macOS 15.0+ (macOS Sequoia / Tahoe).

HexAid v2.0.0

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@passs0 passs0 released this 03 Nov 07:08

Initial release of HexAid — a native macOS in-place patcher for CrossOver on Apple Silicon.

Note: HexAid is an AI-generated tool based on and inspired by CXPatcher (@italomandara) and Procyon.

Highlights

  • In-Place Patching of /Applications/CrossOver.app: No duplicate Crossover_patched.app clutter.
  • Existing (Old) Bottles Automatically Benefit: Once patched, all existing bottles and already-installed games immediately use the upgraded media and graphics libraries.
  • Full GStreamer + FFmpeg (libgstlibav.dylib) Upgrade: Auto-fetches the latest universal GStreamer.framework from Sikarugir-App/gstreamer to fix Windows Media Foundation (winegstreamer) cutscenes in Silent Hill 2 Remake and other UE4/UE5 games.
  • Latest DXMT: Auto-fetches the latest 3Shain/dxmt release.
  • Latest DXVK-macOS: Optional toggle to install the latest Gcenx/DXVK-macOS release.
  • Apple Game Porting Toolkit (D3DMetal.framework) Integrity Check & Custom GPTK DMG/Folder Importer: Preserves bundled D3DMetal.framework and lets you import newer D3DMetal.framework builds directly from a mounted Apple GPTK .dmg.
  • Bottle Performance Tweaks & Cache Cleaner: Enables WINEMSYNC=1 and ROSETTA_ADVERTISE_AVX=1 across existing bottles and clears stale GStreamer / d3dm shader caches.

Installation

  1. Download HexAid-v2.0.0-macOS-arm64.zip below, unzip it, and drag HexAid.app to /Applications.
  2. If macOS Gatekeeper prompts on first launch (since the binary is ad-hoc signed), run:
    xattr -cr /Applications/HexAid.app