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Releases: patheed-ffxi/clockwork

v1.21.0

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@github-actions github-actions released this 15 Oct 00:03

Put a saved attachment set on your automaton from a chat line or a macro, the same way the Loadout tab's Apply button does.

  • /cw load <name> finds the set by name. Case doesn't matter, and a name with spaces needs no quotes.
  • It runs the Apply button's checks and refuses with the same reason, for example "deactivate first" or "over capacity". It also refuses while another apply is still running.
  • When the checks pass, it starts the same apply, one slot at a time with each step confirmed by the server, and tells you how many changes it will make, or that the set is already equipped.
  • /cw load on its own lists your saved sets.

Full Changelog: v1.20.1...v1.21.0

v1.20.1

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@github-actions github-actions released this 08 Oct 23:33

clockwork 1.20.1

Fixed

  • Stormwaker spell predictions. With a Stormwaker head, the Spell line now predicts the enfeebling spells Horizon's automaton actually casts: Dia, Bio, Poison, Silence, Slow, Blind and Paralyze, with a maneuver of a spell's element moving that spell to the front. When the target has something dispelable, Dispel still comes first. Before, clockwork assumed a Stormwaker only ever casts Dispel there. With nothing to dispel, it predicted a nuke (or a Cure when the automaton was under half HP) while the automaton was casting Dia, Blind or Poison, and most of those casts were logged as mispredictions. Thanks to @fahseltc for the report and the log (#1).

Full Changelog: v1.20.0...v1.20.1

v1.20.0

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@github-actions github-actions released this 08 Oct 23:02

clockwork 1.20.0

  • OL s column: the Status tab shows how long an overload would last (Settings → overload duration).
  • Compact strip on two rows: /cw compact 2 or the strip's 2 button; /cw compact 1 or 1 goes back.
  • Your recasts on the compact strip: listed under it in either layout, with the same switches as the Status tab.
  • As dials: Settings → as dials shows your recasts as compact dials with short names, on the Status tab and the strip.
  • The Tuning tab now opens on maneuver cost.

Full Changelog: v1.19.0...v1.20.0

v1.19.0

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@github-actions github-actions released this 07 Oct 23:01

What's new

  • clockwork is now approved for use on HorizonXI.
  • Added job-ability recasts to the Status tab, with Settings switches to turn each one on or off.

Full Changelog: v1.18.0...v1.19.0

v1.18.0

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@github-actions github-actions released this 22 Sep 23:53

What's new

  • /cw stat — tell clockwork the stat you actually wear for a maneuver. Changing
    gear never sends the client your stats, so if a gear-swap addon puts on a stat set for
    maneuvers, clockwork can't see it and may predict a lost stat check that the server
    scores as won. /cw stat wind 83 sets the value, /cw stat wind now reads what you're
    wearing, and /cw stat wind off goes back to reading your gear automatically. Your
    values are saved, and the Tuning tab's cost view marks them as your setting. See
    Gear swaps in the README.
  • Cost of the 1st, 2nd and 3rd maneuver. Each element's row in Tuning → maneuver cost
    now shows what each of your next three maneuvers costs. Every maneuver raises the
    automaton's matching stat, so a stat check you win with no maneuvers up can be lost by
    the third.
  • New Settings-tab switches: weaponskill prediction, what maneuvers give and
    oil counts (all on by default), plus hide burden at 0% OL (off by default). That
    last one hides elements that have no maneuver up and can't overload yet.

Predictions now follow Horizon

  • No tier-3 automaton weaponskills. Horizon doesn't grant Bone Crusher, Armor
    Piercer or Magic Mortar, so they're no longer predicted or named as skillchain closers.
    The prediction falls back to Cannibal Blade, Daze or Knockout.
  • No Dread Spikes. Horizon doesn't grant it, so the Spiritreaver goes straight to its
    enfeebling spells. The Tuning tab no longer shows an enhancing-spell window for it.
  • Party healing. clockwork now assumes Horizon's Soulsoother heals party members even
    when no Light maneuver is up, and can heal them ahead of you. The prediction names who
    gets the cure. Protect, Shell, Haste and Regen predictions take party members' buffs
    into account.
  • Maneuver Bonus gear counts. A maneuver's stat boost now includes the Maneuver Bonus
    on your hands: Puppetry Dastanas and Dastanas +1 add +1, so at 75 you get +7 instead of
    +6.

Logging

  • Automaton spell records now include the target, your HP% and the party's HP.
  • When the automaton answers a heal the model flagged as uncertain with a different
    Cure, the log records it as an expected miss (missed_uncertain), not an anomaly.
  • If a /cw stat value looks out of date, you get a warning in the log and in chat.

Full Changelog: v1.17.25...v1.18.0

v1.17.25

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@patheed-ffxi patheed-ffxi released this 11 Sep 01:19

Initial Release