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v1.18.0

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@github-actions github-actions released this 22 Sep 23:53
· 35 commits to main since this release

What's new

  • /cw stat — tell clockwork the stat you actually wear for a maneuver. Changing
    gear never sends the client your stats, so if a gear-swap addon puts on a stat set for
    maneuvers, clockwork can't see it and may predict a lost stat check that the server
    scores as won. /cw stat wind 83 sets the value, /cw stat wind now reads what you're
    wearing, and /cw stat wind off goes back to reading your gear automatically. Your
    values are saved, and the Tuning tab's cost view marks them as your setting. See
    Gear swaps in the README.
  • Cost of the 1st, 2nd and 3rd maneuver. Each element's row in Tuning → maneuver cost
    now shows what each of your next three maneuvers costs. Every maneuver raises the
    automaton's matching stat, so a stat check you win with no maneuvers up can be lost by
    the third.
  • New Settings-tab switches: weaponskill prediction, what maneuvers give and
    oil counts (all on by default), plus hide burden at 0% OL (off by default). That
    last one hides elements that have no maneuver up and can't overload yet.

Predictions now follow Horizon

  • No tier-3 automaton weaponskills. Horizon doesn't grant Bone Crusher, Armor
    Piercer or Magic Mortar, so they're no longer predicted or named as skillchain closers.
    The prediction falls back to Cannibal Blade, Daze or Knockout.
  • No Dread Spikes. Horizon doesn't grant it, so the Spiritreaver goes straight to its
    enfeebling spells. The Tuning tab no longer shows an enhancing-spell window for it.
  • Party healing. clockwork now assumes Horizon's Soulsoother heals party members even
    when no Light maneuver is up, and can heal them ahead of you. The prediction names who
    gets the cure. Protect, Shell, Haste and Regen predictions take party members' buffs
    into account.
  • Maneuver Bonus gear counts. A maneuver's stat boost now includes the Maneuver Bonus
    on your hands: Puppetry Dastanas and Dastanas +1 add +1, so at 75 you get +7 instead of
    +6.

Logging

  • Automaton spell records now include the target, your HP% and the party's HP.
  • When the automaton answers a heal the model flagged as uncertain with a different
    Cure, the log records it as an expected miss (missed_uncertain), not an anomaly.
  • If a /cw stat value looks out of date, you get a warning in the log and in chat.

Full Changelog: v1.17.25...v1.18.0