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Lichii for Android 0.2.0
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Lichii for Android 0.2.0
Tested on a Samsung Galaxy S26 (Exynos 2600, Xclipse 960, 12 GB, Android 17) with a custom Mesa RADV driver.
Highlights
- Pokémon Pokopia is playable at about 40 FPS at 0.5× resolution, even in the busy outdoor scenes.
- The multi-second drops to about 5 FPS are gone. Buffers the GPU writes are now copied back at fences, instead of making the GPU thread wait for the GPU hundreds of times a second.
- Pokopia presents a frame ahead, so the CPU prepares the next frame while the GPU finishes the current one.
- Known issue: the sky is black, with only the clouds drawn. No other emulator draws it on this phone either. This is being worked on.
- New setting: Present a frame ahead (Graphics → Advanced, also per game). It can be Auto, Off or On.
- Auto picks per game.
- On usually raises the frame rate in GPU-heavy games, at the cost of one frame of input latency.
- Game folders: extracted games can now be listed and launched from a folder, not just from a single file. A folder needs
exefs/mainand can include numbered update folders. These games need the "All files access" permission. - The Legend of Zelda: Ocarina of Time gets past the hang after the intro. Gameplay needs about 3.7 GB of GPU memory, so on a 12 GB phone Android stops the game for low memory shortly after gameplay starts. Phones with more RAM may run it.
- Fixed a crash when the shader-build progress dialog outlived the game screen.
- Includes the latest Lichii and Eglantine rendering, shader and performance fixes since 0.1.0.
For testers
- Install the APK, add your games folder, and set up keys and firmware as usual. None are included.
- Recommended: Handheld mode, NCE CPU backend, 0.5× to 1× resolution, and a custom RADV driver on Xclipse GPUs.
- Diagnostic switches can be set in
Android/data/dev.lichii.android/files/env.txt(see the README). - Report problems at https://github.com/pavelgajdo/Lichii-Android/issues with your phone, driver and
eden_log.txt.