Script-based schedules #154
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AngryCarrot789
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Thanks, we will look at simplifying and extending the functionality of schedules in the future, however I don't believe that is the way we will go. |
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Creating schedules in pterodactyl is tedious as you have to navigate the UI to add a single new action (which, most of the time, will be server commands). Having a basic scripting language for a schedule would be very convenient (not to say the pterodactyl system should be removed, since it's easy to use for beginners)
This would be a script example of restarting a Minecraft server:
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