Loads custom card textures in the game Slay the Spire 2
Put your card textures in path/to/Slay the Spire 2/CustomCardTextures.
They should be in the format of CustomCardTextures/{CharacterName}/{CardName}.png (currently only files ending in .png are supported)
e.g. Slay the Spire 2/CustomCardTextures/silent/bouncing_flask.png
Valid types for the subfolder name are:
ironclad, silent, regent, necrobinder, defect, colorless, event, status, curse, token, quest
Images should ideally be in a 25:19 or 1.3157894737 aspect ratio. e.g. 250x190 for a small image or 1000x760 for a large image, with the full image cards such as the ancient cards being an exception. Those can either go in a class subfolder or the event subfolder, depending on the card, and should be an aspect ratio of roughly 62:87 or 0.7126436782, e.g. 310x435
Strikes and defends are named strike_character.png and defend_character.png, e.g. ironclad/strike_ironclad.png
If you wish to create and distribute a texture pack, textures will also be loaded from the mods directory in path/to/Slay the Spire 2/mods/CustomCardTextures.
This allows mod managers such as Vortex to handle any conflicts between packs and allow users to decide which packs should have the highest priority.
Textures loaded from images in the base game folder have a higher priority than those in the mods folder.
To distribute a pack, ensure the zip file contents look like the following so that Vortex can install it properly:
📦zip root
┣ 📂mods
┃ ┗ 📜CustomCardTextures
┃ ┗ 📜silent
┃ ┗ 🖻bouncing_flask.png
- Go to the NexusMods listing for the mod
- Click "Mod manager download"
- Enjoy
- Go to your Slay the Spire 2 install folder, this is the folder that contains the game executable as well as the
data_sts2_{platform}folder. - Create a folder named
mods - Download the latest release
- Extract it to the mods folder so it looks like the following:
📂Slay the Spire 2
┣ 📂mods
┃ ┗📜CustomCardTextureLoader
┃ ┗📦CustomCardTextureLoader.dll
┃ ┗🖹 CustomCardTextureLoader.json