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There are 2 points of weirdness in the input plugin.
- In the 
processDragEventsmethod on line 598 a return is used without a value, this results inundefinedbeing returned which then causestotalin theupdatemethod to becomeNaNand thus falsy => this will cause events to "fall through" to the parent scene since the update method thinks there are no elements with any active input in the current scene. - In the 
updatemethod allprocess*methods return atotalvalue except forprocessUpEvents=> this will also cause events to "fall through" to the parent scene sincepointerupwill not be counted as being handled in the current scene 
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