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Phaser 3.13 fillRect bug #4056
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Description
Something wrong happennig when I'm trying to change Phaser 3.12 to 3.13.
While 3.12 version isn't causing any problems, 3.13 version in the same conditions spending too much time to fillRect method invocation and the time of invocation this method is growing in arithmetical progression during the game execution.
The same conditions with 3.12 version:

I can see this problem on both Android and Windows version Chrome (I don't have any information about other browsers).
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