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Phaser 3.13 fillRect bug #4056

@Aveyder

Description

@Aveyder

Something wrong happennig when I'm trying to change Phaser 3.12 to 3.13.

While 3.12 version isn't causing any problems, 3.13 version in the same conditions spending too much time to fillRect method invocation and the time of invocation this method is growing in arithmetical progression during the game execution.

At the beginning:
fillrect1

After some time:
fillrect2

The same conditions with 3.12 version:
standard

I can see this problem on both Android and Windows version Chrome (I don't have any information about other browsers).


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