Version
- Phaser Version: v3.16.2-FB
- Operating system: Any
Description
When calling physicsSprite.anims.delayedPlay(delay, key), the animationstart event is immediately fired. I expect it to be fired as soon as the animation actually starts (after the delay).
Example Test Code
https://jsbin.com/rupolepume/edit?js,output
Additional Info
I looked into making a PR for this, but since it seems to work by actually starting the animation and setting nextTick += delay I'm not sure how to proceed.