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Camera with setuped pipeline cause rotation viewport rectangle and apply strange transformation of position and rotation to RenderTexture gameobject with other pipeline #4713

@pavel-shirobok

Description

@pavel-shirobok

Version

  • Phaser Version: 3.19.0
  • Operating system: Windows 8.1
  • Browser: Chrome / Electron 5.0.1

Description

Strange behavior of camera when pipeline applied and changed rotation of camera:

  • viewport rotates with content in it
  • render texture rotates and moves strangely if also has applied pipeline(other then camera has)

Example Test Code

https://codepen.io/pavel-shirobok/pen/dybMeWj
if comment line with setting up pipeline for camera all works as expected

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