Hi!
I'm using phaser with ECSY https://github.com/MozillaReality/ecsy/tree/dev/src and I want to be able to control the Arcade Physics update.
I tried using the World.step method, but I realized the body preUpdate logic isn't part of that call.
https://discord.com/channels/244245946873937922/416623653741133837/721162157441548372
Right now I can get around this limitation by doing this:
Scene initialization code
scene.physics.world.pause()
Update code
scene.physics.world.resume()
// @ts-ignore
scene.physics.world.update()
scene.physics.world.pause()
But I would prefer to not have to pause and resume.
Would you be open to making world.update public OR adding a separate public world.manualUpdate(time, delta)?
Thanks!
Colin