-
Notifications
You must be signed in to change notification settings - Fork 7.1k
iOS audio locks when audio context is interrupted #5390
Copy link
Copy link
Closed
Labels
Description
Version
- Phaser Version: tested on 3.50 - beta X and some of the previous versions
- Operating system: iOS
- Browser: Safari
Description
iOS often puts audio context state into state "interrupted". It can happen with incoming call and (at least on iPad / iOS 14) it also happens when app is minimized with home button. What also happens is, that audio, previously unlocked in the beginning of game, is locked again and needs to be unlocked. Otherwise game looses all sounds.
There is similar (maybe the same) issue (#5156) - at least looking at description. But as I am not sure, I started this new one.
In onFocus (https://github.com/photonstorm/phaser/blob/master/src/sound/webaudio/WebAudioSoundManager.js#L335) code is testing if audio was unlocked. When I changed it to this, I got rid of the problem:
onFocus: function ()
{
/*
if (!this.locked)
{
this.context.resume();
}
*/
this.locked = true;
this.unlock();
},Reactions are currently unavailable