Version
Description
I have two sprites with setInteractive. I give them a specific depth for the correct draw order because they overlap.
Without a layer, everything works as expected.
But as soon as I add the sprites to a layer (one layer for all sprites), the depth will be ignored for any input related stuff.
Check out the codepen below.
Example Test Code
https://codepen.io/pr4xx/pen/dypmWZm
There are two sprites. The first one is below the second one. But when I click the second one, the first sprite catches the input event. But ONLY when using the layer.