Version
3.52 (also tested with 3.54)
Description
This appears to be a duplicate of #4053 and #3870 but those were fixed/closed.
The issue is that normal map information from images (Phaser.GameObjects.Image) that are rotated are not correctly accounted for when using 2d point lights (Phaser.GameObjects.Light).
The example below demonstrates exactly this using a basic image and a matter.image.
Example Test Code
https://sr-proto.netlify.app/phaserbugs/normal-rotation.html
controls:
- right click to attach light to mouse
- Press A or D to rotate image left or right