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image after invisible spine isn't drawn #6380
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🐛 SpineAn issue arising from the Spine runtimeAn issue arising from the Spine runtime
Description
Version
- Phaser Version: 3.60, spine 3.8
Description
Place the following in a container: spine1 (drawDebug=true), spine2, image1
you will see both spines and the image, the spine1 will be displaying the debug draw.
now set visible=false on spine2, would expect only spine2 to disapper but the image1 disappears as well.
Example Test Code
go to labs example: here
replace create() with this:
create ()
{
let boy1 = this.add.spine(120, 400, 'boy', 'idle', true).setScale(0.5);
boy1.drawDebug = true;
let boy2 = this.add.spine(400, 400, 'boy', 'idle', true).setScale(0.5);
let image1 = this.add.image(200, 450, 'logo').setOrigin(0);
let container = this.add.container();
container.add([ boy1, boy2, image1 ]);
// boy2.visible = false; // uncomment this to show fault, only 2nd boy should disappear
}Additional Information
Roughly, the debug drawing clears the sceneRenderer.batcher.isDrawing, which in turn skips the sceneRenderer.end() & plugin.renderer.pipelines.rebind() in willRender().
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🐛 SpineAn issue arising from the Spine runtimeAn issue arising from the Spine runtime