Purely software rendered, no graphics APIs and no external dependencies.
This project is in very early development, currently working on improving the rendering performance.
- Shading pipeline
- 3D collision detection
- Asset system
The game I will be making with this engine is still undecided. But I have many ideas that I will begin prototyping once the engine has some more features like 3D physics and asset system. The engine goals will be updated after that based on what the game needs.



