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Features

  • Developed a 2D sandbox-style game inspired by Terraria, built for the LCOM/Minix environment;
  • Implemented player movement mechanics, allowing the character to walk, jump, and attack within a 2D world;
  • Designed a static game world with terrain, blocks, and interactive elements;
  • Integrated keyboard and mouse input handling for player control and gameplay interaction;
  • Utilized graphics rendering, timer, keyboard, mouse, and RTC interrupts for real-time updates;
  • Implemented collision detection between the player, terrain, and objects;
  • Added animated character sprites for idle, walking, and jumping states;
  • Managed game loop and frame timing to ensure smooth and responsive gameplay;
  • Focused on modular design, separating logic for graphics, input, and game state management.

Video

https://github.com/phpc99/lcom-project/blob/main/Terraria_Lite.mp4

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