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Features

  • Implemented a classic Memory Card Game where players flip pairs of cards to find matches;
  • Designed multiple grid sizes (4×4, 6×6, and 8×8) to provide different difficulty levels;
  • Added an error counter that tracks mismatched attempts and influences the final score;
  • Included a timer to measure how long players take to complete each game;
  • Implemented a main menu system allowing players to select grid size and start new games;
  • Ensured smooth state transitions between hidden, revealed, and matched cards using a clear state management design;
  • Applied object-oriented principles and design patterns such as State, Command, and Strategy for flexibility and maintainability;
  • Implemented dynamic grid rendering that adapts to the selected board size and terminal layout.

Screenshots

Main menu

mainmenu

Game screen

gamescreen

End screen

endscreen

4x4 Example

Authors

  • Pedro Henrique Pessôa Camargo (up202102365)
  • Raí Ribeiro Évora (up202309532)

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