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Hello
I have imported a vroid character in unity, the spingbones works well, but after I implemented run, I notice the movement or hair / skirt / chest is very glitchy because my character is running fast.
I tried to change parameters like stiffnessForce / drag but it didn't help much.
What can I do to prevent this ?
I tried to modify the code a bit to add a hard limit, it kinda works but I'm not sure it is a good way to do it
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