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@dmt0 dmt0 commented Jul 12, 2018

closes #565
closes #537
closes #545

  • add "GL Acceleration" switch
  • remove *gl traces from UI
  • rebalance trace selection modal
  • make modal close on Esc key
  • fix icon for scattergl
  • don't display 'Satellite maps' when no mapbox token exists

@dmt0 dmt0 requested a review from nicolaskruchten July 12, 2018 19:18
@dmt0 dmt0 self-assigned this Jul 12, 2018
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nicolaskruchten commented Jul 12, 2018

  • Label should be "WebGL Acceleration", and the order should be "Off"/"On"
  • switching from scatter to line to area should preserve GL-ness

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Actually let's try Rendering: SVG / WebGL

@dmt0 dmt0 force-pushed the gl-switch branch 5 times, most recently from cd3133c to c9642e2 Compare July 13, 2018 15:34
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  • setting glByDefault without setting makeDefaultTrace should result in a GL trace by default.
  • if in glByDefault mode the user switches to SVG and then clicks on another GL-available trace type, it should stay in SVG mode, and only come back if they switch to a GL-unavailable trace type first.

value: 'SPECIALIZED',
label: _('Specialized'),
},
WEB_GL: {
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can you rename this to 3D plz? instead of just changing the label?

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I can, but it'll be ugly - identifier can't start with a digit, so I'd have to access things like['so'] in a bunch of places...

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THREE_DEE

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Just one comment in the source, and curious about why the new widget isn't showing up in Percy :)

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💃 but please create an issue for the percy thing :)

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dmt0 commented Jul 13, 2018

#582

@dmt0 dmt0 merged commit be5ce2b into master Jul 13, 2018
@dmt0 dmt0 deleted the gl-switch branch July 13, 2018 19:49
@nicolaskruchten nicolaskruchten restored the gl-switch branch July 18, 2018 17:16
@nicolaskruchten nicolaskruchten deleted the gl-switch branch July 18, 2018 17:16
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GL switch Satellite maps without mapbox tokens Trace fold icon is line in scattergl mode

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