Skip to content
This repository was archived by the owner on Mar 25, 2020. It is now read-only.

Reactive Variables

pointcache edited this page Jan 15, 2017 · 8 revisions

A wrapper around any type that will:

  • Raise OnChanged event.
  • Fully serialized by Unity and FullSerializer
  • Changing value in inspector will raise event as well, thus its fully reactive.
  • Can be registered in Console

This functionality however (due to how Unity handles generic types and inspectors) comes at a price. If you need to create a reactive variable of custom type, read Creating custom rVars .

These are implemented after UniRx Reactive Properties.

Clone this wiki locally