Releases
0.13.7
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Major Changes
Re-designed RigLogic integration for x3.7 speed up to total rig instance evaluation
Minor Changes
Updated Legacy migration operator to convert existing rig instances to newly re-designed RigLogic integration
Updated Append and Link functionality to append data within a rig instance collection, while maintaining RigLogic connection
The Link operation now has a Editable Rig option to make rig controls native to the scene, while linking everything else
Patch Changes
Fixed face board import to properly exclude bones not effecting DNA GUI controls
Fixed a character's collections being moved out of the view layer when its asset collection was deleted
Fixed the face rig silently stopping evaluation after a re-initialize that Blender would not let complete
Fixed baking the face board when its action held channels other than pose bone transforms
Fixed Blender freezing or crashing part way through rendering an animation with rig logic evaluation turned on
Fixed the character's face lagging a frame behind the face board when rendering an animation
Fixed DNA files never being released and from memory
Fixed Face Board origin on second MetaHuman import
Fixed the eyes not aiming at the eyes aim control when the head bone is rotated and only the head DNA has been imported #309
Fixed the head RBFs not evaluating in real time when the head bone is rotated and only the head DNA has been imported #359
Tests Passing On
Blender 4.5, 5.2 (installed from blender.org)
Unreal 5.6, 5.7, 5.8
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