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@polyhammer-bot polyhammer-bot released this 16 Sep 22:00
· 7 commits to main since this release

Major Changes

  • Re-designed RigLogic integration for x3.7 speed up to total rig instance evaluation

Minor Changes

  • Updated Legacy migration operator to convert existing rig instances to newly re-designed RigLogic integration
  • Updated Append and Link functionality to append data within a rig instance collection, while maintaining RigLogic connection
  • The Link operation now has a Editable Rig option to make rig controls native to the scene, while linking everything else

Patch Changes

  • Fixed face board import to properly exclude bones not effecting DNA GUI controls
  • Fixed a character's collections being moved out of the view layer when its asset collection was deleted
  • Fixed the face rig silently stopping evaluation after a re-initialize that Blender would not let complete
  • Fixed baking the face board when its action held channels other than pose bone transforms
  • Fixed Blender freezing or crashing part way through rendering an animation with rig logic evaluation turned on
  • Fixed the character's face lagging a frame behind the face board when rendering an animation
  • Fixed DNA files never being released and from memory
  • Fixed Face Board origin on second MetaHuman import
  • Fixed the eyes not aiming at the eyes aim control when the head bone is rotated and only the head DNA has been imported #309
  • Fixed the head RBFs not evaluating in real time when the head bone is rotated and only the head DNA has been imported #359

Tests Passing On

  • Blender 4.5, 5.2 (installed from blender.org)
  • Unreal 5.6, 5.7, 5.8